Age | Commit message (Collapse) | Author |
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if automatically rotates to connect to the thing you point at, if a connection
is possible.
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Added aliases to avoid unknown nodes/map breakage. Old code has been moved
into pipeworks/attic/
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node breaker (most of the code is from Technic, the textures too).
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Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
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Items can now flow from one chest (or Nore's filter object) to another via the
pneumatic tubes! Thanks to Nore and RealBadAngel for the code.
Note that this mod has to redefine the default chests and furnaces (see
compat.lua) in order to add some new group definitions so that tubes can
appear to connect to these objects.
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textures use the ^ combine operator so they can show the actual liquid going
through the pipes/tanks.
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It was just a minor logic error resulting from moving the water flowing code
into it's own file when I originally imported it. Many thanks to Mauvebic for
writing it!
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and doesn't move water yet - but at least it doesn't break anything :-)
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panel overlayed into the middle). Also, tweaked pipes to always drop the
empty ones.
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from the top, relegated grates to decorational-only, added outlet spigot. Got
rid of a few obsolete textures. Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
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installed, use the plastic sheeting therein. If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all. Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
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steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
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new pipes.
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These devices can only be connected to horizontal pipes or to each other. Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go. Removal
of a pipe or device will not change the orientation of surrounding devices.
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inventory now (for both old and new), as well as "off" valve and "off" pump.
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auto-connect! Also added temporary nodes for pump
and valve (each with an on/off setting - punch to change). No crafting recipes yet and the pipes still don't do anything
useful yet. Soon.
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segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added
empty/loaded indicator images to the capped ends, removed some redundant
comments
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segment.
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less code now.
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"pipeworks" as it shoulda been, instead of just "pipes".
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