Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-23 | drop direct support for dedicated protection mods | Vanessa Ezekowitz | |
just use minetest's standard protection functions instead (leave it up to those protection mods to do their job properly) | |||
2015-03-11 | add ownership/protection handling for device configuration | Tim | |
take any available ownership into account before deciding on area protection | |||
2015-02-01 | add decorative tubes: one steel block embedded the other passing through an ↵ | Tim | |
airtight pane | |||
2015-01-29 | rename tubes to tube_registration to avoid catch-all usage | Tim | |
2015-01-29 | split the big tubes file up into functional modules independend from the ↵ | Tim | |
tube registration and add their respective crafting recipes use this opportunity to remove some whitespaces issues from it | |||
2015-01-29 | chmod -x *.lua | Tim | |
2015-01-29 | split the filter-injector specific code out of the generic item_transport | Tim | |
2015-01-15 | Use mesh nodes for all nodebox-based pipe-related nodes | Vanessa Ezekowitz | |
2014-08-14 | Major rewrite of items in tubes | Novatux | |
2014-07-23 | Refactor node breaker | Zefram | |
Merge node breaker into the generic wielder mechanism. Center the wield inventory in all wielders' formspecs. Implement full auto-upgrade of legacy node breakers, occurring upon use or punching of the node breaker. Make node breaker respect on_dig hooks. | |||
2014-07-23 | Refactor deployer and dispenser | Zefram | |
Merge implementations into a single "wielder" mechanism. Clean up the code a bit. Fix get_player_control_bits for the dispenser (it wasn't indicating the sneak setting). Fix drops for dispenser (dispenser_on was dropping as itself). Show item image, as well as name, at head of form. | |||
2014-07-21 | Add dispenser | Zefram | |
The dispenser is an automated item dropper. | |||
2014-07-15 | Add trash can | Zefram | |
The trash can can be used either manually (via form) or at the end of a pipe. It destroys whatever is placed in it. | |||
2014-07-11 | add conversion routine for cheapie's auto tree taps | Vanessa Ezekowitz | |
turns them into nodebreakers with technic taps if auto tree taps are not defined and if technic tree taps are. | |||
2013-12-21 | mesecons_rules must be global. made so, confined to pipeworks.{} table. | Vanessa Ezekowitz | |
2013-12-21 | rules_all has to be global. made it so, confined to pipeworks.{} table | Vanessa Ezekowitz | |
2013-12-17 | get rid of a redundant comment | Vanessa Ezekowitz | |
2013-12-17 | close the file handle after checking if the config file exists, add a comment | Vanessa Ezekowitz | |
2013-12-17 | remove redundant ~= nil | Vanessa Ezekowitz | |
2013-12-17 | don't write pipeworks config file anymore. if a user needs one, they can | Vanessa Ezekowitz | |
create it themselves :-) | |||
2013-12-15 | fix incorrect variable name | Vanessa Ezekowitz | |
2013-12-15 | default settings have to be global or pipeworks can't see them | Vanessa Ezekowitz | |
(duh!) confined them to pipeworks.{} table. | |||
2013-12-15 | local-ize a few more variables, move all of the nodebox models | Vanessa Ezekowitz | |
into their own file and confine them and pretty much everything else to the pipeworks.{} table (still global though). More to come. | |||
2013-12-15 | local-ize pretty muchg everything that was previously global except where | Vanessa Ezekowitz | |
stuff needs to be globally-visible. Also, fix a bad drop on valve. | |||
2013-11-25 | Split pipe and tube autorouting functions into separate files. | Vanessa Ezekowitz | |
2013-10-29 | make worldpath and modpath pipeworks-namespace-specific and global | Vanessa Ezekowitz | |
2013-10-21 | FiX CYCLIC option being ignored. | Novatux | |
2013-10-06 | Better deployer and node breaker mesecons rules. | Novatux | |
2013-08-05 | always read default_settings.txt before reading the world-folder's settings file | Vanessa Ezekowitz | |
also close the file after copying. | |||
2013-07-13 | added ability to disable most components via config file in world folder | Vanessa Ezekowitz | |
moved pipes out of init.lua and into a separate file. some minor formatting changes | |||
2013-07-04 | remove a bunch of useless metadata and settings | Vanessa Ezekowitz | |
("pipelike" everywhere, but it isn't used for anything) | |||
2013-07-04 | got rid of oldpipes.lua | Vanessa Ezekowitz | |
2013-06-30 | Phased out all deprecated minetest.env:* uses in favor of minetest.* | Vanessa Ezekowitz | |
2013-06-28 | Add option to disable cyclic behaviour | Novatux | |
2013-06-23 | Super duper pipeworks deployer and node breaker updates. | Anthony Zhang | |
2013-06-22 | minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua | Vanessa Ezekowitz | |
2013-06-09 | more minor lighting/texture tweaks | Vanessa Ezekowitz | |
2013-06-08 | Add vertical version of airtight pipe entry | Vanessa Ezekowitz | |
if automatically rotates to connect to the thing you point at, if a connection is possible. | |||
2013-03-18 | Add inventory images for pipes. | Anthony | |
2013-01-31 | Removed node breaker and deployer. These belong in technic, not pipeworks. | Vanessa Ezekowitz | |
Added aliases to avoid unknown nodes/map breakage. Old code has been moved into pipeworks/attic/ | |||
2013-01-20 | Changed the name of some textures for naming conventions. Added deployer and ↵ | Novatux | |
node breaker (most of the code is from Technic, the textures too). | |||
2013-01-19 | Added autocrafter. | Novatux | |
Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it. | |||
2013-01-13 | Added Nore's item transport mod and integrated it into pipeworks | Vanessa Ezekowitz | |
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects. | |||
2013-01-05 | made storage tanks connect from top/bottom, made storage tank and pipe | Vanessa Ezekowitz | |
textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks. | |||
2013-01-04 | Made pipes able to carry water! | Vanessa Ezekowitz | |
It was just a minor logic error resulting from moving the water flowing code into it's own file when I originally imported it. Many thanks to Mauvebic for writing it! | |||
2013-01-04 | First stage of integrating Mauvebic's water flowing code. This is experimental | Vanessa Ezekowitz | |
and doesn't move water yet - but at least it doesn't break anything :-) | |||
2013-01-01 | Minor tweak to fix missing smooth bend on some T-junctions. | Vanessa Ezekowitz | |
2013-01-01 | added a "sealed" entry/exit panel (really just a horizontal pipe with a metal | Vanessa Ezekowitz | |
panel overlayed into the middle). Also, tweaked pipes to always drop the empty ones. | |||
2013-01-01 | revamped pumps so that now they should sit in/on liquid and be connected only | Vanessa Ezekowitz | |
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes. | |||
2012-09-02 | Added crafting recipes for various objects, with options: If homedecor is | Vanessa Ezekowitz | |
installed, use the plastic sheeting therein. If not, we define it manually. If the Technic mod is installed, don't define any recipes at all. Also removed the extra "loaded!" messages and tweaked the default pipe alias to point to something that is actually visible :-) |