Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-17 | rename new_flow_logic subdirectory to a less ambiguous name | thetaepsilon-gamedev | |
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists. Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly. | |||
2017-10-03 | add finite water feature toggle and auto-detect code | thetaepsilon-gamedev | |
2017-10-03 | move new flow logic flag to dedicated toggles table | thetaepsilon-gamedev | |
2017-10-01 | remove register_local_pipes.lua as node registration has been moved to more ↵ | thetaepsilon-gamedev | |
appropriate files | |||
2017-10-01 | new flow logic: flowable_node_registry_install.lua: add registration tracing | thetaepsilon-gamedev | |
2017-10-01 | new flow logic: node registry: split registration functions into seperate ↵ | thetaepsilon-gamedev | |
file to allow ABM code to inspect tables | |||
2017-09-30 | init.lua: move non-destructive new_flow_logic code outside if-guard | thetaepsilon-gamedev | |
2017-09-30 | move all current new_flow_logic code to dedicated sub-directory | thetaepsilon-gamedev | |
2017-09-30 | temporarily move ABM registration out of register_flow_logic.lua to allow ↵ | thetaepsilon-gamedev | |
refactoring it into flowable registry | |||
2017-09-30 | internal refactoring of flowable node registration in preparation for ↵ | thetaepsilon-gamedev | |
enhanced flow checking logic | |||
2017-09-27 | init.lua: add missing dofile for new flow logic | thetaepsilon-gamedev | |
2017-09-27 | init.lua: turn off by-default new flow logic for now | thetaepsilon-gamedev | |
2017-09-27 | pipes.lua: split out new flow logic registration and make it respect feature ↵ | thetaepsilon-gamedev | |
toggles | |||
2017-09-27 | pipes.lua: place old ABM code registration behind if-guard for new flag | thetaepsilon-gamedev | |
2017-09-25 | Add lua controlled tube (#199) | DS | |
* add lua controlled tube * make textures and fix some bugs | |||
2017-09-25 | Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195) | DS | |
* add digiline_connecting_tube * add mesecon and digiline conductiong tube * add more recipes | |||
2017-05-18 | Replace deprecated methods: (#179) | Jordan Irwin | |
- 'setting_get' with 'settings:get' - 'setting_getbool' with 'settings:get_bool' | |||
2017-04-13 | Nice settings (#171) | DS | |
* improve style * do something * make settingtypes nicer * fix settingtypes new lines * fix it and so make it work :cat2: | |||
2017-04-11 | cache button "base" field since it's also standard | Vanessa Ezekowitz | |
2017-04-11 | cache on/off button image refs and commonly-used label for same | Vanessa Ezekowitz | |
2017-04-11 | allow stack per-chest/per-furnace stack splitting | Vanessa Ezekowitz | |
defaults to disabled, whether the node has a new formspec or not note that furnace fuel stacks can't be split. | |||
2016-05-27 | Don't make passing arguments this complex. | Auke Kok | |
This shouldn't be this complex. For me, both syntaxes work, but I bet it breaks others. | |||
2016-05-23 | Fixed settings file leak and invalid io.close (#136) | electrodude | |
Before, init.lua called io.open on pipeworks.worldpath..'/pipeworks_settings.txt' to see if it existed, but did not close the resulting file handle if it was found to exist. It instead erroneously called io.close() with no argument, which does nothing if the default output file is set to stdout, which it is. Now, the result of io.open is saved to a local variable. If that value is not nil (i.e. if the world settings file exists), the file handle is passed to io.close before calling dofile. Also, this saves pipeworks.worldpath..'/pipeworks_settings.txt' to a local variable to reduce redundancy. | |||
2015-03-23 | drop direct support for dedicated protection mods | Vanessa Ezekowitz | |
just use minetest's standard protection functions instead (leave it up to those protection mods to do their job properly) | |||
2015-03-11 | add ownership/protection handling for device configuration | Tim | |
take any available ownership into account before deciding on area protection | |||
2015-02-01 | add decorative tubes: one steel block embedded the other passing through an ↵ | Tim | |
airtight pane | |||
2015-01-29 | rename tubes to tube_registration to avoid catch-all usage | Tim | |
2015-01-29 | split the big tubes file up into functional modules independend from the ↵ | Tim | |
tube registration and add their respective crafting recipes use this opportunity to remove some whitespaces issues from it | |||
2015-01-29 | chmod -x *.lua | Tim | |
2015-01-29 | split the filter-injector specific code out of the generic item_transport | Tim | |
2015-01-15 | Use mesh nodes for all nodebox-based pipe-related nodes | Vanessa Ezekowitz | |
2014-08-14 | Major rewrite of items in tubes | Novatux | |
2014-07-23 | Refactor node breaker | Zefram | |
Merge node breaker into the generic wielder mechanism. Center the wield inventory in all wielders' formspecs. Implement full auto-upgrade of legacy node breakers, occurring upon use or punching of the node breaker. Make node breaker respect on_dig hooks. | |||
2014-07-23 | Refactor deployer and dispenser | Zefram | |
Merge implementations into a single "wielder" mechanism. Clean up the code a bit. Fix get_player_control_bits for the dispenser (it wasn't indicating the sneak setting). Fix drops for dispenser (dispenser_on was dropping as itself). Show item image, as well as name, at head of form. | |||
2014-07-21 | Add dispenser | Zefram | |
The dispenser is an automated item dropper. | |||
2014-07-15 | Add trash can | Zefram | |
The trash can can be used either manually (via form) or at the end of a pipe. It destroys whatever is placed in it. | |||
2014-07-11 | add conversion routine for cheapie's auto tree taps | Vanessa Ezekowitz | |
turns them into nodebreakers with technic taps if auto tree taps are not defined and if technic tree taps are. | |||
2013-12-21 | mesecons_rules must be global. made so, confined to pipeworks.{} table. | Vanessa Ezekowitz | |
2013-12-21 | rules_all has to be global. made it so, confined to pipeworks.{} table | Vanessa Ezekowitz | |
2013-12-17 | get rid of a redundant comment | Vanessa Ezekowitz | |
2013-12-17 | close the file handle after checking if the config file exists, add a comment | Vanessa Ezekowitz | |
2013-12-17 | remove redundant ~= nil | Vanessa Ezekowitz | |
2013-12-17 | don't write pipeworks config file anymore. if a user needs one, they can | Vanessa Ezekowitz | |
create it themselves :-) | |||
2013-12-15 | fix incorrect variable name | Vanessa Ezekowitz | |
2013-12-15 | default settings have to be global or pipeworks can't see them | Vanessa Ezekowitz | |
(duh!) confined them to pipeworks.{} table. | |||
2013-12-15 | local-ize a few more variables, move all of the nodebox models | Vanessa Ezekowitz | |
into their own file and confine them and pretty much everything else to the pipeworks.{} table (still global though). More to come. | |||
2013-12-15 | local-ize pretty muchg everything that was previously global except where | Vanessa Ezekowitz | |
stuff needs to be globally-visible. Also, fix a bad drop on valve. | |||
2013-11-25 | Split pipe and tube autorouting functions into separate files. | Vanessa Ezekowitz | |
2013-10-29 | make worldpath and modpath pipeworks-namespace-specific and global | Vanessa Ezekowitz | |
2013-10-21 | FiX CYCLIC option being ignored. | Novatux | |