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path: root/flowing_logic.lua
AgeCommit message (Collapse)Author
2013-05-10add flow sensor. Sends mesecons signal when water is flowing through it.Vanessa Ezekowitz
2013-05-10made valves and airtight entry panels work.Vanessa Ezekowitz
Removed "flowing" spigot from creative inventory.
2013-05-10remove water node at spigot only at theVanessa Ezekowitz
pouring-->off transition, not repeatedly.
2013-05-10periodically remove one water node next to each "on" pump that's also flowingVanessa Ezekowitz
This should make it work more or less correctly with finite water. also, fix a bug where a blocked spigot still looks like its pouring, and check for blockages on every step.
2013-04-28fix a bug where spigot pouring would replace the node under it withVanessa Ezekowitz
water. Also clean up spigot logic slightly.
2013-01-14forgot to account for facedir in spigots when I added that water streamVanessa Ezekowitz
2013-01-14Added a little stub to the bottom of the spigot, showing the water texture,Vanessa Ezekowitz
so that when a spigot is flowing, it looks like water is actually pouring out of it.
2013-01-04Made pipes able to carry water!Vanessa Ezekowitz
It was just a minor logic error resulting from moving the water flowing code into it's own file when I originally imported it. Many thanks to Mauvebic for writing it!
2013-01-04minor spacing tweaks, nothing functionalVanessa Ezekowitz
2013-01-04First stage of integrating Mauvebic's water flowing code. This is experimentalVanessa Ezekowitz
and doesn't move water yet - but at least it doesn't break anything :-)