Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-10 | add flow sensor. Sends mesecons signal when water is flowing through it. | Vanessa Ezekowitz | |
2013-05-10 | made valves and airtight entry panels work. | Vanessa Ezekowitz | |
Removed "flowing" spigot from creative inventory. | |||
2013-05-10 | remove water node at spigot only at the | Vanessa Ezekowitz | |
pouring-->off transition, not repeatedly. | |||
2013-05-10 | periodically remove one water node next to each "on" pump that's also flowing | Vanessa Ezekowitz | |
This should make it work more or less correctly with finite water. also, fix a bug where a blocked spigot still looks like its pouring, and check for blockages on every step. | |||
2013-04-28 | fix a bug where spigot pouring would replace the node under it with | Vanessa Ezekowitz | |
water. Also clean up spigot logic slightly. | |||
2013-01-14 | forgot to account for facedir in spigots when I added that water stream | Vanessa Ezekowitz | |
2013-01-14 | Added a little stub to the bottom of the spigot, showing the water texture, | Vanessa Ezekowitz | |
so that when a spigot is flowing, it looks like water is actually pouring out of it. | |||
2013-01-04 | Made pipes able to carry water! | Vanessa Ezekowitz | |
It was just a minor logic error resulting from moving the water flowing code into it's own file when I originally imported it. Many thanks to Mauvebic for writing it! | |||
2013-01-04 | minor spacing tweaks, nothing functional | Vanessa Ezekowitz | |
2013-01-04 | First stage of integrating Mauvebic's water flowing code. This is experimental | Vanessa Ezekowitz | |
and doesn't move water yet - but at least it doesn't break anything :-) |