Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-10 | add flow sensor. Sends mesecons signal when water is flowing through it. | Vanessa Ezekowitz | |
2013-05-10 | Make pumps and valves respond to mesecons signals | Vanessa Ezekowitz | |
2013-05-10 | made valves and airtight entry panels work. | Vanessa Ezekowitz | |
Removed "flowing" spigot from creative inventory. | |||
2013-03-18 | Add inventory images for devices. | Anthony | |
2013-01-14 | Added a little stub to the bottom of the spigot, showing the water texture, | Vanessa Ezekowitz | |
so that when a spigot is flowing, it looks like water is actually pouring out of it. | |||
2013-01-05 | made storage tanks connect from top/bottom, made storage tank and pipe | Vanessa Ezekowitz | |
textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks. | |||
2013-01-04 | First stage of integrating Mauvebic's water flowing code. This is experimental | Vanessa Ezekowitz | |
and doesn't move water yet - but at least it doesn't break anything :-) | |||
2013-01-01 | Minor tweak to fix a bug in the spigot texture ordering | Vanessa Ezekowitz | |
2013-01-01 | changed default orientation of spigot to make it easier to place. | Vanessa Ezekowitz | |
2013-01-01 | added a "sealed" entry/exit panel (really just a horizontal pipe with a metal | Vanessa Ezekowitz | |
panel overlayed into the middle). Also, tweaked pipes to always drop the empty ones. | |||
2013-01-01 | revamped pumps so that now they should sit in/on liquid and be connected only | Vanessa Ezekowitz | |
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes. | |||
2012-09-02 | Added crafting recipes for various objects, with options: If homedecor is | Vanessa Ezekowitz | |
installed, use the plastic sheeting therein. If not, we define it manually. If the Technic mod is installed, don't define any recipes at all. Also removed the extra "loaded!" messages and tweaked the default pipe alias to point to something that is actually visible :-) | |||
2012-08-22 | Added "expansion tank" that appears if the user stacks tanks upwards. | Vanessa Ezekowitz | |
(Downwards is not checked). | |||
2012-08-22 | tweak storgae tank descriptions to read "empty" on 0% full. | Vanessa Ezekowitz | |
2012-08-22 | Extended storage tank to show fill level in 10% steps (0% to 100%). | Vanessa Ezekowitz | |
2012-08-22 | Added outlet grate, made it participate in autoplace algorithm. | Vanessa Ezekowitz | |
2012-08-21 | Made storage tank participate in autoplace algorithm. Tuned API a | Vanessa Ezekowitz | |
little to allow for more flexible placement. | |||
2012-08-21 | fix crash where I forgot to actually index the metadata elements I added to | Vanessa Ezekowitz | |
the valves' on-punch-node functions | |||
2012-08-20 | Added some metadata to the valve, grate, storage tank to make flow calculation | Vanessa Ezekowitz | |
easier. Ask RealBadAngel about it :-) | |||
2012-08-20 | fixed wrong veriable in creative inventory filter | Vanessa Ezekowitz | |
2012-08-20 | added "back" texture to pump. | Vanessa Ezekowitz | |
2012-08-20 | added intake grate and storage tanks in two versions (with fittings on +/- X | Vanessa Ezekowitz | |
and +/- Z respectively) | |||
2012-08-19 | Pumps and valves now fully participate in the auto-rotate/auto-route process. | Vanessa Ezekowitz | |
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices. |