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2013-06-09more minor lighting/texture tweaksVanessa Ezekowitz
2013-06-09Made spigot animated, so the water actually looks like it's pouringVanessa Ezekowitz
2013-06-09added sunlight_propagates=true to most devices to fix lighting issuesVanessa Ezekowitz
adjusted size of spigot "pouring" segment.
2013-06-08Add vertical version of airtight pipe entryVanessa Ezekowitz
if automatically rotates to connect to the thing you point at, if a connection is possible.
2013-05-10add flow sensor. Sends mesecons signal when water is flowing through it.Vanessa Ezekowitz
2013-05-10Make pumps and valves respond to mesecons signalsVanessa Ezekowitz
2013-05-10made valves and airtight entry panels work.Vanessa Ezekowitz
Removed "flowing" spigot from creative inventory.
2013-03-18Add inventory images for devices.Anthony
2013-01-14Added a little stub to the bottom of the spigot, showing the water texture,Vanessa Ezekowitz
so that when a spigot is flowing, it looks like water is actually pouring out of it.
2013-01-05made storage tanks connect from top/bottom, made storage tank and pipeVanessa Ezekowitz
textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks.
2013-01-04First stage of integrating Mauvebic's water flowing code. This is experimentalVanessa Ezekowitz
and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-01Minor tweak to fix a bug in the spigot texture orderingVanessa Ezekowitz
2013-01-01changed default orientation of spigot to make it easier to place.Vanessa Ezekowitz
2013-01-01added a "sealed" entry/exit panel (really just a horizontal pipe with a metalVanessa Ezekowitz
panel overlayed into the middle). Also, tweaked pipes to always drop the empty ones.
2013-01-01revamped pumps so that now they should sit in/on liquid and be connected onlyVanessa Ezekowitz
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes.
2012-09-02Added crafting recipes for various objects, with options: If homedecor isVanessa Ezekowitz
installed, use the plastic sheeting therein. If not, we define it manually. If the Technic mod is installed, don't define any recipes at all. Also removed the extra "loaded!" messages and tweaked the default pipe alias to point to something that is actually visible :-)
2012-08-22Added "expansion tank" that appears if the user stacks tanks upwards.Vanessa Ezekowitz
(Downwards is not checked).
2012-08-22tweak storgae tank descriptions to read "empty" on 0% full.Vanessa Ezekowitz
2012-08-22Extended storage tank to show fill level in 10% steps (0% to 100%).Vanessa Ezekowitz
2012-08-22Added outlet grate, made it participate in autoplace algorithm.Vanessa Ezekowitz
2012-08-21Made storage tank participate in autoplace algorithm. Tuned API aVanessa Ezekowitz
little to allow for more flexible placement.
2012-08-21fix crash where I forgot to actually index the metadata elements I added toVanessa Ezekowitz
the valves' on-punch-node functions
2012-08-20Added some metadata to the valve, grate, storage tank to make flow calculationVanessa Ezekowitz
easier. Ask RealBadAngel about it :-)
2012-08-20fixed wrong veriable in creative inventory filterVanessa Ezekowitz
2012-08-20added "back" texture to pump.Vanessa Ezekowitz
2012-08-20added intake grate and storage tanks in two versions (with fittings on +/- XVanessa Ezekowitz
and +/- Z respectively)
2012-08-19Pumps and valves now fully participate in the auto-rotate/auto-route process.Vanessa Ezekowitz
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices.