Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-27 | Work with NodeTimer based furnaces. | Auke Kok | |
If we insert items through tubes, we must start the furnace timer otherwise it will never start operating. This shouldn't break older versions, as not having a timer function should just cancel out. | |||
2015-02-11 | Set the owner for locked chests on placing | est31 | |
2015-02-07 | also fix chests and furnaces | Vanessa Ezekowitz | |
2014-11-30 | minetest.env:* --> minetest.* | Vanessa Ezekowitz | |
2014-08-14 | Remove useless callbacks | Novatux | |
2014-08-06 | don't add active furnace to creative inv | Vanessa Ezekowitz | |
2014-07-30 | get rid of the old pipeworks clone node function | Vanessa Ezekowitz | |
use minetest.override_item() instead | |||
2013-12-24 | fix copy&paste error | Vanessa Ezekowitz | |
2013-12-24 | ok, on second thought, allow tubes to connect to the fronts. Also, define | Vanessa Ezekowitz | |
top-side overlays for furnaces. | |||
2013-12-24 | chests, furnaces are not supposed to connect to tubes from the front sides | Vanessa Ezekowitz | |
2013-12-21 | A few more fixes (spamming the commit log again...) | Novatux | |
2013-12-21 | local-ize a couple of variables | Vanessa Ezekowitz | |
2013-12-15 | local-ize pretty muchg everything that was previously global except where | Vanessa Ezekowitz | |
stuff needs to be globally-visible. Also, fix a bad drop on valve. | |||
2013-12-02 | make the tube connection images for furnaces/chests into overlays | Vanessa Ezekowitz | |
also don't redefine furnace top - tubes don't connect there anyways | |||
2013-11-14 | stop leaking clone_node() function outside of pipeworks namespace | Vanessa Ezekowitz | |
2013-10-20 | Furnace and chest textures now have pipeworks-specific names to allow | Vanessa Ezekowitz | |
for texture packs to cover them. Also, added proper top and bottom textures for both. | |||
2013-07-19 | added support for 6d facedir for all tube components, changed autoplace.lua ↵ | hdastwb | |
to follow tubes.connect_sides rather than having each component coded individually, and added support for placing deployers and node breakers facing vertically | |||
2013-07-08 | added locked chests in compat.lua | hdastwb | |
2013-06-30 | Phased out all deprecated minetest.env:* uses in favor of minetest.* | Vanessa Ezekowitz | |
2013-06-23 | rewrote autoplacement code to make it more aware of filters, | Vanessa Ezekowitz | |
autocrafter, nodebreaker, deployer, and made sure each item will only initiate a connection to those sides which can accept such. Fixed various autorouting bugs as I ran across them. Autorouting for various devices is now: filters: left and right sides only nodebreaker, deployer: back only autocrafter: all six sides chests: top, bottom, left, right, back (not front) furnace: bottom, left, right, back (not the top or front) | |||
2013-06-23 | Whoops, tubes ought to connect to deployers! | Anthony Zhang | |
2013-02-02 | Changed the code so that we do not overwrite the default code anymore. | Novatux | |
2013-01-20 | Added chests and furnaces autoconnect to tubes. | Novatux | |
Fixed a bug where autocrafter could bbe used to clone items. Removed test code. | |||
2013-01-16 | Items can be inserted in furnaces through side | Novatux | |
2013-01-13 | Added Nore's item transport mod and integrated it into pipeworks | Vanessa Ezekowitz | |
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects. |