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path: root/autoplace_pipes.lua
AgeCommit message (Collapse)Author
2017-11-03added straight-only pipeVanessa Ezekowitz
(for situations where one might want to run several closely-spaced parallel pipelines) Also fixed a bug where a pipe "entry panel" would report full of water if a pipe next to it (but not connecting) was also full of water Only tested under "classic" flowing logic mode.
2017-04-12allow external devices to connect to pipesVanessa Ezekowitz
and use that feature to handle most of the existing devices) also, fix the "xray" glitch in the grating
2017-03-17add screwdriver rotation handling on most pipes-related nodesVanessa Ezekowitz
caveats: in order to cleanly handle the entry panel, valve, and sensor I had to rotate the valve and sensor models 90 degrees so that their in-/outlet pipes point the same direction as the entry panel. This also enables proper handling of a valve or sensor turned vertically. Some objects have rotation disabled entirely (as flipping them over/around makes no sense) When a valve is rotated, it is turned off automatically, to work around a glitch in the rotation code.
2015-01-29use swap_node in autoplace_pipes for pipesegments so the source would be ↵Tim
kept; fixes #78
2014-01-01Use 6d for pipes tooNovatux
2013-12-15local-ize pretty muchg everything that was previously global except whereVanessa Ezekowitz
stuff needs to be globally-visible. Also, fix a bad drop on valve.
2013-11-25Split pipe and tube autorouting functions into separate files.Vanessa Ezekowitz