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2013-01-20Changed the name of some textures for naming conventions. Added deployer and ↵Novatux
node breaker (most of the code is from Technic, the textures too).
2013-01-20Added sand tubes, which take nearby items.Novatux
2013-01-20Changed autocrafter formspec.Novatux
2013-01-20Added chests and furnaces autoconnect to tubes.Novatux
Fixed a bug where autocrafter could bbe used to clone items. Removed test code.
2013-01-19Changed mese tubes: you can now choose if items should not go in a direction.Novatux
2013-01-19Added textures for teleport tubeNovatux
2013-01-19Fixed a bug where items were not moved after teleport tube when they went to ↵Novatux
the same direction.
2013-01-19Added autocrafter.Novatux
Fixed a bug where items in mese tubes disappeared whan placing or removing a tube next to it.
2013-01-19Added channel formspec for teleport tubeNovatux
2013-01-19Added crafting recipes for teleport and accelerator tubes, changed the ↵Novatux
recipe of the detector tube
2013-01-19Merge http://github.com/VanessaE/pipeworksNovatux
2013-01-19Added accelrator and teleport pipesNovatux
2013-01-17added crafting recipes for detector tube and also for filter/injector device.Vanessa Ezekowitz
2013-01-17Merge pull request #7 from Novatux/masterVanessaE
Detector tube (mesecons)
2013-01-17Added detector tubeNovatux
2013-01-16re-added furnace side texture.Vanessa Ezekowitz
2013-01-16added crafting recipes for mese pneumatic tubesVanessa Ezekowitz
2013-01-16Merge pull request #6 from Novatux/masterVanessaE
Item insertion in furnaces through side and mese pipe
2013-01-16Added a function to register tubes.Novatux
Added the mese pipe.
2013-01-16Items can be inserted in furnaces through sideNovatux
2013-01-15new textures for filter object, courtesy of Spots :-)Vanessa Ezekowitz
2013-01-14forgot to account for facedir in spigots when I added that water streamVanessa Ezekowitz
2013-01-14Updated the last version of item_transportNovatux
2013-01-14Added a little stub to the bottom of the spigot, showing the water texture,Vanessa Ezekowitz
so that when a spigot is flowing, it looks like water is actually pouring out of it.
2013-01-13Added Nore's item transport mod and integrated it into pipeworksVanessa Ezekowitz
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects.
2013-01-05made storage tanks connect from top/bottom, made storage tank and pipeVanessa Ezekowitz
textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks.
2013-01-04Made pipes able to carry water!Vanessa Ezekowitz
It was just a minor logic error resulting from moving the water flowing code into it's own file when I originally imported it. Many thanks to Mauvebic for writing it!
2013-01-04minor spacing tweaks, nothing functionalVanessa Ezekowitz
2013-01-04First stage of integrating Mauvebic's water flowing code. This is experimentalVanessa Ezekowitz
and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-02fixed typo, pneumatic test [ojbect -> object]Vanessa Ezekowitz
2013-01-01Minor tweak to fix a bug in the spigot texture orderingVanessa Ezekowitz
2013-01-01fixed facedir/rotation bug in placement of expansion tanks.Vanessa Ezekowitz
2013-01-01changed default orientation of spigot to make it easier to place.Vanessa Ezekowitz
2013-01-01Minor tweak to fix missing smooth bend on some T-junctions.Vanessa Ezekowitz
2013-01-01Changed crafting recipes to account for revamped pumps, valves, etc. NowVanessa Ezekowitz
requires the moreores mod and most recent git (for mese crystal fragments) to craft a pump.
2013-01-01added a "sealed" entry/exit panel (really just a horizontal pipe with a metalVanessa Ezekowitz
panel overlayed into the middle). Also, tweaked pipes to always drop the empty ones.
2013-01-01revamped pumps so that now they should sit in/on liquid and be connected onlyVanessa Ezekowitz
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes.
2012-09-17Added test object for pneumatic tube autorouting code, made tubes connect toVanessa Ezekowitz
it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-05All recipes doubled except for junglegrass -> plastic sheet (since that isVanessa Ezekowitz
derived from home decor)
2012-09-02Fixed plastic sheeting recipeVanessa Ezekowitz
2012-09-02Added crafting recipes for various objects, with options: If homedecor isVanessa Ezekowitz
installed, use the plastic sheeting therein. If not, we define it manually. If the Technic mod is installed, don't define any recipes at all. Also removed the extra "loaded!" messages and tweaked the default pipe alias to point to something that is actually visible :-)
2012-09-01flattened wielded pipe segment.Vanessa Ezekowitz
2012-08-24better textures for pneumatic pipes.Vanessa Ezekowitz
2012-08-24Added pneumatic tubes with their own autoplace code (does not connect toVanessa Ezekowitz
steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24old pipes were overridind the pipeworks:pipe defintion that belongs with theVanessa Ezekowitz
new pipes.
2012-08-22Added "expansion tank" that appears if the user stacks tanks upwards.Vanessa Ezekowitz
(Downwards is not checked).
2012-08-22changed textures on tanks to suggest more of a stainless steel apparanceVanessa Ezekowitz
instead of rusty.
2012-08-22tweak storgae tank descriptions to read "empty" on 0% full.Vanessa Ezekowitz
2012-08-22Extended storage tank to show fill level in 10% steps (0% to 100%).Vanessa Ezekowitz
2012-08-22Added outlet grate, made it participate in autoplace algorithm.Vanessa Ezekowitz