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AgeCommit message (Collapse)Author
2014-06-08Support for detection of pipeworks fake players by other mods (item drop, etc.)Novatux
2014-06-08Fix deployer sometimes destroying itemsNovatux
2014-06-01Try to fix #67Novatux
2014-05-25Fix #66Novatux
2014-05-24delete redundant checkVanessa Ezekowitz
2014-05-23Accept multiple input inventories, fix bug with mesecons_mvpsNovatux
2014-05-18BugfixNovatux
2014-05-18Much better node breaker, own contents of deployer too (but still allow IO ↵Novatux
with tubes)
2014-04-20Remove debug codeNovatux
2014-04-13Deployer fixesNovatux
2014-04-10use leaves group for ALL parts of the plastic base recipe, derpVanessa Ezekowitz
2014-03-28change the decorative grating recipe to something more unique, fixes #58Tim
2014-03-28fix valve recipe crafting unknown nodesTim
2014-02-10Add optional before/after filter callbacksCiaran Gultnieks
These allow nodes that manage inventory in a non-standard manner (e.g. a barrel) to still be able to work with pipeworks filters.
2014-02-08check for malformed table in scan_for_tube_objects()Vanessa Ezekowitz
2014-01-16Add alternate sand tube recipes using desert sandVanessa Ezekowitz
2014-01-16Make unprocessed plastic base from any kinds of leaves that are in group:leavesVanessa Ezekowitz
also, retire the junglegrass- and dry shrub-based recipes for same, as those nodes are somewhat rare now.
2014-01-12fix missing tubelike meta on legacy tubesVanessa Ezekowitz
(kept them from properly routing items after placement)
2014-01-11allow_metadata_inventory_take returns a number, not a boolNovatux
2014-01-10Prevent items from leaving below filtersNovatux
2014-01-10FixNovatux
2014-01-10add recipe for crossing tubeVanessa Ezekowitz
2014-01-05fix nil reference crash in tube autorouter when unknown nodes are nearbyVanessa Ezekowitz
(?)
2014-01-03Support for the mesecons mvps callbackNovatux
2014-01-02misc fixedVanessa Ezekowitz
2014-01-01Update all recipes to use the new node namesVanessa Ezekowitz
2014-01-01fix missing wield/inventory image on "compatibility" tubesVanessa Ezekowitz
gave them fuller node defs with descriptions et al. also and made them directly call the scan-for-tube-objects function when placed.
2014-01-01fix facedir getting reset in detector tubes on state changeVanessa Ezekowitz
2014-01-01fix pipes not becoming empty when pump is turned offVanessa Ezekowitz
2014-01-01fix wield image of pipesVanessa Ezekowitz
give legacy compat pipes inventory images alias them to real pipes on place fix flicker when placing them
2014-01-01fix tube and pipe dropsVanessa Ezekowitz
2014-01-01fix pipe inventory imagesVanessa Ezekowitz
2014-01-01always check for CONTENT_IGNORE around a pipe/tube before converting itVanessa Ezekowitz
2014-01-01Fix conversionNovatux
2014-01-01Use 6d for pipes tooNovatux
2013-12-31Use crossing texturesNovatux
2013-12-31Fix conversionNovatux
2013-12-31Last forgotten spacesNovatux
2013-12-31Remove old codeNovatux
2013-12-31Add a few commentsNovatux
2013-12-31Fix some more coding style, fix a crash, get rid of a conversion table (only ↵Novatux
used for the table generation)
2013-12-31Fix indentation and coding styleNovatux
2013-12-31Indent correctly the functionNovatux
2013-12-31Add 6d tubes, cleanup code a bitNovatux
2013-12-31make crossing tube wield texture look a little betterVanessa Ezekowitz
(I kinda half-assed it initially ;-) )
2013-12-31add crossing tube texturesVanessa Ezekowitz
(to be used shortly)
2013-12-24fix copy&paste errorVanessa Ezekowitz
2013-12-24ok, on second thought, allow tubes to connect to the fronts. Also, defineVanessa Ezekowitz
top-side overlays for furnaces.
2013-12-24Fix glitch in tube autorouterVanessa Ezekowitz
(brain-o in how I was handling unknown/bad nodes being passed to it. this works better and lets the code do its job properly).
2013-12-24chests, furnaces are not supposed to connect to tubes from the front sidesVanessa Ezekowitz