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2020-07-19Add Chinese Translationwzy2006
2020-06-30Merge branch 'fix_connect_sides' into 'master'Vanessa Dannenberg
Consider connect_sides for item transport See merge request VanessaE/pipeworks!21
2020-06-30Consider connect_sides for item transportAlexander Ried
Previously connect_sides was only used to choose the correct visual model, but not during item transport. This allowed items to exit tubes in directions without a visual connection and enter objects from sides that should not be connectable according to connect_sides. For example an item could enter a chest from the front, if a tube passed there. This change saves the connect_sides in the meta table of the object whenever the visual representation is updated. When nothing is cached yet, it uses the old behavior. That way it does not break existing builds.
2020-06-30Merge branch 'rebased_luacontroller' into 'master'Vanessa Dannenberg
Rebase lua_tube onto upstream luacontroller See merge request VanessaE/pipeworks!20
2020-06-30Fix typo in luatube update_real_port_states helpertuedel
2020-06-30Rebase lua_tube onto upstream luacontrollergroxxda
Adds: - various bug fixes - error label on the formspec - lightweight interrupts
2020-06-03add minimum minetest version key for contentdbVanessaE
2020-05-26Merge branch 'nodebreaker_fix' into 'master'Vanessa Dannenberg
Prevent the node breaker from digging all nodes See merge request VanessaE/pipeworks!19
2020-05-26Prevent node breaker from digging all nodesupsilon
A small mistake in the code allowed the node breaker to dig any node using any tool, including hand.
2020-05-07Fix wrong inventory_image and wield_image typesSmallJoker
2020-04-28Merge branch 'master' into 'master'Vanessa Dannenberg
Change digilines detector tube to send an item table instead of an item string See merge request VanessaE/pipeworks!18
2020-04-28Change digilines detector tube to send an item table instead of an item stringRoger
2020-02-20Merge branch 'fix-21' into 'master'Vanessa Dannenberg
Translation string errors Closes #21 See merge request VanessaE/pipeworks!17
2020-02-20Translation string errorsLouis Royer
Fixes #21. Sorry, I had put wrong identifiers in translations strings. Also, found another one to fix in `teleport_tube.lua`. I hope, there is no other error.
2020-02-18Merge branch 'mt5-locale' into 'master'Vanessa Dannenberg
French translation See merge request VanessaE/pipeworks!16
2020-02-18Add translation supportLouis Royer
- Created `locale/template.txt` - Fixed some typos - Replace some `print("[pipeworks]"..` with `pipeworks.logger()` - Removed "You hacker, you" from descriptions
2020-01-14Merge branch 'master' into 'master'Vanessa Dannenberg
Fix injector compatibility with technic HV machines Closes #20 See merge request VanessaE/pipeworks!15
2020-01-14fix injector compatibility with technic hv machinesOgelGames
2020-01-10Merge branch 'filter-injector-refactor' into 'master'Vanessa Dannenberg
filter-injector.lua: eliminate most parameters from grabAndFire by making it a closure See merge request VanessaE/pipeworks!13
2020-01-10filter-injector.lua: Rename exact_match -> exmatch_modeelectrodude
Also fixed bad conditional that would accept non-integer values of exmatch in a message.
2019-09-23add signs_lib placement rulesVanessa Dannenberg
only works on signs_lib commit dcdee222 or later.
2019-09-23use default metal sounds on all pipes and pipe devicesVanessa Dannenberg
2019-06-06Prevent another crash if minetest crashes during startupPedro Gimeno
2019-04-30depend on screwdriverVanessa Dannenberg
2019-01-15Merge branch 'master' into 'master'Vanessa Dannenberg
Fix crash when lua tubes are DoSed. See merge request VanessaE/pipeworks!8
2019-01-16Fix crash when lua tubes are DoSed.luk3yx
2019-01-02Support Technic freezerWeinzierl Stefan
fixes #7
2018-12-08Merge branch 'nomesecons' into 'master'Vanessa Dannenberg
Remove hard dependency on mesecons See merge request VanessaE/pipeworks!7
2018-12-08Remove hard dependency on meseconsrubenwardy
2018-11-27Merge branch 'rotate-metadata-fix' into 'master'Vanessa Dannenberg
fix metadata loss on rotate See merge request VanessaE/pipeworks!6
2018-11-27fix metadata loss on rotateThomas Rudin
use swap_node() instead of set_node() so locked chests can be used again after rotation
2018-11-15fix autocrafter recipeh-v-smacker
2018-11-14improving connectivityh-v-smacker
2018-11-08license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for mediaVanessa Dannenberg
2018-10-30use basic_materials mod where possibleVanessa Dannenberg
2018-09-17Merge branch 'master' into 'master'Vanessa Dannenberg
Add on-rotate to chests, furnaces, filter-injectors, dispenser, deployer, and node breaker See merge request VanessaE/pipeworks!4
2018-09-17Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and ↵12Me21
node breaker
2018-09-15Merge branch 'master' into 'master'Vanessa Dannenberg
Tubes now update their connections when rotated with the screwdriver. See merge request VanessaE/pipeworks!3
2018-09-15Tubes now update their connections when rotated with the screwdriver.12Me21
2018-09-08remove value/sensor conversion LBMVanessa Dannenberg
no longer needed, broken anyway
2018-08-24Merge branch 'fix-wiki-link' into 'master'Vanessa Dannenberg
Fix link to wiki documentation See merge request VanessaE/pipeworks!2
2018-08-23Fix link to wiki documentationChristopher Head
2018-08-04Handle nil return value for add_itemSmallJoker
Remove old comments. Current HEAD requires version ~0.4.16
2018-08-01Add node breaker sounds (#219)HybridDog
Also, disallow node breakers to dig unknown nodes and a bit whitespace fix
2018-07-13Add pipeworks.create_fake_playerSmallJoker
Fix setter issue, add dynamic/static option Add player height. Properties aren't adaptive yet
2018-07-04Fix get_pos crash since 92a55c3SmallJoker
2018-07-03Replace deprecated Lua function callsSmallJoker
2018-07-03Add is_player to fakePlayer. Prevents grabAndFire-related crashesSmallJoker
2018-05-11Merge pull request #213 from Thomas--S/lookVanessa Dannenberg
Add new `get_look_horizontal()` and `get_look_vertical()` to fake player
2018-04-15wielder.lua: fix crash in can_tool_dig_node() when unknown nodes are looked upthetaepsilon-gamedev