summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-01-16Merge pull request #6 from Novatux/masterVanessaE
Item insertion in furnaces through side and mese pipe
2013-01-16Added a function to register tubes.Novatux
Added the mese pipe.
2013-01-16Items can be inserted in furnaces through sideNovatux
2013-01-15new textures for filter object, courtesy of Spots :-)Vanessa Ezekowitz
2013-01-14forgot to account for facedir in spigots when I added that water streamVanessa Ezekowitz
2013-01-14Updated the last version of item_transportNovatux
2013-01-14Added a little stub to the bottom of the spigot, showing the water texture,Vanessa Ezekowitz
so that when a spigot is flowing, it looks like water is actually pouring out of it.
2013-01-13Added Nore's item transport mod and integrated it into pipeworksVanessa Ezekowitz
Items can now flow from one chest (or Nore's filter object) to another via the pneumatic tubes! Thanks to Nore and RealBadAngel for the code. Note that this mod has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects.
2013-01-05made storage tanks connect from top/bottom, made storage tank and pipeVanessa Ezekowitz
textures use the ^ combine operator so they can show the actual liquid going through the pipes/tanks.
2013-01-04Made pipes able to carry water!Vanessa Ezekowitz
It was just a minor logic error resulting from moving the water flowing code into it's own file when I originally imported it. Many thanks to Mauvebic for writing it!
2013-01-04minor spacing tweaks, nothing functionalVanessa Ezekowitz
2013-01-04First stage of integrating Mauvebic's water flowing code. This is experimentalVanessa Ezekowitz
and doesn't move water yet - but at least it doesn't break anything :-)
2013-01-02fixed typo, pneumatic test [ojbect -> object]Vanessa Ezekowitz
2013-01-01Minor tweak to fix a bug in the spigot texture orderingVanessa Ezekowitz
2013-01-01fixed facedir/rotation bug in placement of expansion tanks.Vanessa Ezekowitz
2013-01-01changed default orientation of spigot to make it easier to place.Vanessa Ezekowitz
2013-01-01Minor tweak to fix missing smooth bend on some T-junctions.Vanessa Ezekowitz
2013-01-01Changed crafting recipes to account for revamped pumps, valves, etc. NowVanessa Ezekowitz
requires the moreores mod and most recent git (for mese crystal fragments) to craft a pump.
2013-01-01added a "sealed" entry/exit panel (really just a horizontal pipe with a metalVanessa Ezekowitz
panel overlayed into the middle). Also, tweaked pipes to always drop the empty ones.
2013-01-01revamped pumps so that now they should sit in/on liquid and be connected onlyVanessa Ezekowitz
from the top, relegated grates to decorational-only, added outlet spigot. Got rid of a few obsolete textures. Got rid of that whole _x and _z naming thing, now all directional devices (pumps, valves, spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find nearby pipes.
2012-09-17Added test object for pneumatic tube autorouting code, made tubes connect toVanessa Ezekowitz
it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-05All recipes doubled except for junglegrass -> plastic sheet (since that isVanessa Ezekowitz
derived from home decor)
2012-09-02Fixed plastic sheeting recipeVanessa Ezekowitz
2012-09-02Added crafting recipes for various objects, with options: If homedecor isVanessa Ezekowitz
installed, use the plastic sheeting therein. If not, we define it manually. If the Technic mod is installed, don't define any recipes at all. Also removed the extra "loaded!" messages and tweaked the default pipe alias to point to something that is actually visible :-)
2012-09-01flattened wielded pipe segment.Vanessa Ezekowitz
2012-08-24better textures for pneumatic pipes.Vanessa Ezekowitz
2012-08-24Added pneumatic tubes with their own autoplace code (does not connect toVanessa Ezekowitz
steel pipes). Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24old pipes were overridind the pipeworks:pipe defintion that belongs with theVanessa Ezekowitz
new pipes.
2012-08-22Added "expansion tank" that appears if the user stacks tanks upwards.Vanessa Ezekowitz
(Downwards is not checked).
2012-08-22changed textures on tanks to suggest more of a stainless steel apparanceVanessa Ezekowitz
instead of rusty.
2012-08-22tweak storgae tank descriptions to read "empty" on 0% full.Vanessa Ezekowitz
2012-08-22Extended storage tank to show fill level in 10% steps (0% to 100%).Vanessa Ezekowitz
2012-08-22Added outlet grate, made it participate in autoplace algorithm.Vanessa Ezekowitz
2012-08-21made storage tanks' upper/lower fittings and intake grate fitting participateVanessa Ezekowitz
in pipe autoplace algorithm
2012-08-21minor opps/bugfix - devices should not look above/below them normally :-)Vanessa Ezekowitz
2012-08-21reorganized code a bit to allow for upcoming rules changes.Vanessa Ezekowitz
2012-08-21Made storage tank participate in autoplace algorithm. Tuned API aVanessa Ezekowitz
little to allow for more flexible placement.
2012-08-21fix crash where I forgot to actually index the metadata elements I added toVanessa Ezekowitz
the valves' on-punch-node functions
2012-08-20Added some metadata to the valve, grate, storage tank to make flow calculationVanessa Ezekowitz
easier. Ask RealBadAngel about it :-)
2012-08-20fixed wrong veriable in creative inventory filterVanessa Ezekowitz
2012-08-20added "back" texture to pump.Vanessa Ezekowitz
2012-08-20more tweaks to tank textures.Vanessa Ezekowitz
2012-08-20tweak tank texturesVanessa Ezekowitz
2012-08-20tweak grating top textureVanessa Ezekowitz
2012-08-20added intake grate and storage tanks in two versions (with fittings on +/- XVanessa Ezekowitz
and +/- Z respectively)
2012-08-19Merge pull request #2 from RealBadAngel/patch-2VanessaE
Update init.lua
2012-08-19Update init.luaRealBadAngel
2012-08-19changelog, readme tweaks.Vanessa Ezekowitz
2012-08-19Pumps and valves now fully participate in the auto-rotate/auto-route process.Vanessa Ezekowitz
These devices can only be connected to horizontal pipes or to each other. Note that only the device being placed and the pipes around it will adapt; if you have a valve and pump next to one another and they won't connect, put a piece of pipe at one end to show the auto-rotator which way they should go. Removal of a pipe or device will not change the orientation of surrounding devices.
2012-08-18better pipe end textures, made 'cut' ends also display them.Vanessa Ezekowitz