Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-30 | depend on screwdriver | Vanessa Dannenberg | |
2019-01-15 | Merge branch 'master' into 'master' | Vanessa Dannenberg | |
Fix crash when lua tubes are DoSed. See merge request VanessaE/pipeworks!8 | |||
2019-01-16 | Fix crash when lua tubes are DoSed. | luk3yx | |
2019-01-02 | Support Technic freezer | Weinzierl Stefan | |
fixes #7 | |||
2018-12-08 | Merge branch 'nomesecons' into 'master' | Vanessa Dannenberg | |
Remove hard dependency on mesecons See merge request VanessaE/pipeworks!7 | |||
2018-12-08 | Remove hard dependency on mesecons | rubenwardy | |
2018-11-27 | Merge branch 'rotate-metadata-fix' into 'master' | Vanessa Dannenberg | |
fix metadata loss on rotate See merge request VanessaE/pipeworks!6 | |||
2018-11-27 | fix metadata loss on rotate | Thomas Rudin | |
use swap_node() instead of set_node() so locked chests can be used again after rotation | |||
2018-11-15 | fix autocrafter recipe | h-v-smacker | |
2018-11-14 | improving connectivity | h-v-smacker | |
2018-11-08 | license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media | Vanessa Dannenberg | |
2018-10-30 | use basic_materials mod where possible | Vanessa Dannenberg | |
2018-09-17 | Merge branch 'master' into 'master' | Vanessa Dannenberg | |
Add on-rotate to chests, furnaces, filter-injectors, dispenser, deployer, and node breaker See merge request VanessaE/pipeworks!4 | |||
2018-09-17 | Add on-rotate to chests, furnaces, filter-injector, dispenser, deployer, and ↵ | 12Me21 | |
node breaker | |||
2018-09-15 | Merge branch 'master' into 'master' | Vanessa Dannenberg | |
Tubes now update their connections when rotated with the screwdriver. See merge request VanessaE/pipeworks!3 | |||
2018-09-15 | Tubes now update their connections when rotated with the screwdriver. | 12Me21 | |
2018-09-08 | remove value/sensor conversion LBM | Vanessa Dannenberg | |
no longer needed, broken anyway | |||
2018-08-24 | Merge branch 'fix-wiki-link' into 'master' | Vanessa Dannenberg | |
Fix link to wiki documentation See merge request VanessaE/pipeworks!2 | |||
2018-08-23 | Fix link to wiki documentation | Christopher Head | |
2018-08-04 | Handle nil return value for add_item | SmallJoker | |
Remove old comments. Current HEAD requires version ~0.4.16 | |||
2018-08-01 | Add node breaker sounds (#219) | HybridDog | |
Also, disallow node breakers to dig unknown nodes and a bit whitespace fix | |||
2018-07-13 | Add pipeworks.create_fake_player | SmallJoker | |
Fix setter issue, add dynamic/static option Add player height. Properties aren't adaptive yet | |||
2018-07-04 | Fix get_pos crash since 92a55c3 | SmallJoker | |
2018-07-03 | Replace deprecated Lua function calls | SmallJoker | |
2018-07-03 | Add is_player to fakePlayer. Prevents grabAndFire-related crashes | SmallJoker | |
2018-05-11 | Merge pull request #213 from Thomas--S/look | Vanessa Dannenberg | |
Add new `get_look_horizontal()` and `get_look_vertical()` to fake player | |||
2018-04-15 | wielder.lua: fix crash in can_tool_dig_node() when unknown nodes are looked up | thetaepsilon-gamedev | |
2018-03-26 | Add new `get_look_horizontal()` and `get_look_vertical()` to fake player | Thomas--S | |
See minetest/minetest@fa0bbbf96df17f0d7911274ea85e5c049c20d07b | |||
2018-02-13 | fix some broken models | Vanessa Ezekowitz | |
two had bad poly coordinates, caused rendering errors in-game one other model was flipped fixes #212 | |||
2017-12-25 | Merge pull request #209 from h-v-smacker/luatube_pin_report | thetaepsilon-gamedev | |
Explicitly report the color of incoming port for items coming through tubes | |||
2017-12-22 | teleport_tube.lua: add checks for hash collisions in positions table | thetaepsilon-gamedev | |
2017-12-22 | teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in ↵ | thetaepsilon-gamedev | |
string.format Some servers running ubuntu in particular were reporting issues with teleport tubes not working. On investigation, all tube entries were colliding as string.format("%d", ...) was returning either -2^31 or 2^31-1 depending on system bit width, causing hash entries to be overwritten. This is possibly related to the use of C sprintf within lua. Fix this by using %g instead to interpret as double without int conversion, with a large enough number of digits such that all possible 2^48 values from minetest.hash_node_position() can be correctly serialised. | |||
2017-12-19 | item_transport.lua: split out determination of next position in go_next() ↵ | thetaepsilon-gamedev | |
into separate function | |||
2017-12-19 | item_transport.lua: read cycle direction at start of go_next() in ↵ | thetaepsilon-gamedev | |
preparation for refactoring | |||
2017-12-19 | item_transport.lua: update return statements in go_next() to include ↵ | thetaepsilon-gamedev | |
multimode parameter | |||
2017-12-19 | item_transport.lua: move tube limit checking before can_go() callback in ↵ | thetaepsilon-gamedev | |
go_next() | |||
2017-12-18 | item_transport.lua: factor out tube overload code into separate function | thetaepsilon-gamedev | |
2017-12-18 | item_transport.lua: initial support in item luaentity for multiple outputs ↵ | thetaepsilon-gamedev | |
and trajectories from go_next() | |||
2017-12-18 | item_transport.lua: read extra multimode parameter from go_next callback | thetaepsilon-gamedev | |
2017-11-30 | Explicitly report the color of incoming port for items in tubes | h-v-smacker | |
2017-11-11 | remove regular pipe inventory image | Vanessa Ezekowitz | |
2017-11-11 | add craft recipe for straight-only pipe | Vanessa Ezekowitz | |
2017-11-04 | pressure logic: detect vertical orientation for horizontal rotating flowables | thetaepsilon-gamedev | |
2017-11-03 | added straight-only pipe | Vanessa Ezekowitz | |
(for situations where one might want to run several closely-spaced parallel pipelines) Also fixed a bug where a pipe "entry panel" would report full of water if a pipe next to it (but not connecting) was also full of water Only tested under "classic" flowing logic mode. | |||
2017-11-03 | clean-up "loaded"/"empty" images | Vanessa Ezekowitz | |
re-UV-map the pipes that use them | |||
2017-11-03 | Fix bad rotation of highpoly "pipe 5" | Vanessa Ezekowitz | |
(X/Z corner with -Y junction) | |||
2017-10-28 | fix bad UV mapping on high poly entry panel | Vanessa Ezekowitz | |
2017-10-28 | flip pump models around (light faced the wrong way) | Vanessa Ezekowitz | |
2017-10-27 | add models and textures for pressure gauge | Vanessa Ezekowitz | |
to be implemented later | |||
2017-10-27 | fix bad n-gon splitting in valve handle | Vanessa Ezekowitz | |
(high-poly model only) |