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2015-01-23OPTIMIZE _ALL_ THE TEXTURES! \:D/Vanessa Ezekowitz
2015-01-22Fix tubes only taking a single designated path.Diego Martinez
2015-01-20rewrite parts of the teleportation tube to avoid a few grave performance issues:Tim
* don't forceload the block of every single tube in the world on every item being send through any one of them * cache file contents to avoid unnecessary reads on every single item send through a tp tube * reduce redundant metadata and table lookups * reduce write operations during the same changes to a file still to do is a switch from an arraylist-table to a hashmap-table to make lookups and updates on the cache faster
2015-01-20Optimize sorting tube code a bit.Diego Martinez
2015-01-16use animated water for pouring spigotVanessa Ezekowitz
also remove a couple of extranous .mtl files and a redundant spigot texture
2015-01-15Use mesh nodes for all nodebox-based pipe-related nodesVanessa Ezekowitz
2015-01-10sanity checking, stop crash in case of garbage inventory dataVanessa Ezekowitz
(i.e. that looks like nil)
2014-12-27allow sorting tubes to be dug, despite virtual items in the inventoriesTim
2014-11-30minetest.env:* --> minetest.*Vanessa Ezekowitz
2014-11-22update to use current mesecons APIVanessa Ezekowitz
requires mesecons commit 5be179bf110b44bdc06df6dbfde4e61487cf0635 or newer.
2014-11-16Make filters behave correctly with protected areas (fixes #74)Novatux
2014-11-02Make items in autocrafters virtual as wellNovatux
2014-09-21use default copper instead of moreores copper for the water pump recipeTim
2014-09-12Fix #73Novatux
2014-08-24fix undefined node crashVanessa Ezekowitz
2014-08-23quick hack to prevent crash in load_position() call if given a set ofVanessa Ezekowitz
coords that are out of valid range
2014-08-17Escape text for cycling form buttonZefram
2014-08-16Fix possible race condition crashNovatux
2014-08-15Fix mese tube formspecNovatux
2014-08-15Rename tube_item() to tube_inject_item()Zefram
The new function has no API compatibility with the old one, so give it a different name to avoid confusion among caller mods, which need to change their usage. Have a function under the old name that outputs a helpful error message.
2014-08-15Fix old mese tube detectionNovatux
2014-08-14Fix wielderNovatux
2014-08-14Fix typoNovatux
2014-08-14Remove useless callbacksNovatux
2014-08-14Add legacy code for items in tubesNovatux
2014-08-14Major rewrite of items in tubesNovatux
2014-08-09Node breaker fixup for ones lacking pick slotZefram
This has been seen on Vanessa's server, and caused the wielding code to crash.
2014-08-06don't add active furnace to creative invVanessa Ezekowitz
2014-07-30Use 'group:stick' instead of 'default:stick'Kevin Zheng
2014-07-30get rid of the old pipeworks clone node functionVanessa Ezekowitz
use minetest.override_item() instead
2014-07-28use current homedecor plastic sheet textureVanessa Ezekowitz
2014-07-28update pipeworks to use modern homedecor-style crafting chainVanessa Ezekowitz
craft 6 any leaves -> oil extract, cook oil -> paraffin, cook paraffin -> plastic old "plastic base" is aliased to paraffin.
2014-07-23Refactor node breakerZefram
Merge node breaker into the generic wielder mechanism. Center the wield inventory in all wielders' formspecs. Implement full auto-upgrade of legacy node breakers, occurring upon use or punching of the node breaker. Make node breaker respect on_dig hooks.
2014-07-23Refactor deployer and dispenserZefram
Merge implementations into a single "wielder" mechanism. Clean up the code a bit. Fix get_player_control_bits for the dispenser (it wasn't indicating the sneak setting). Fix drops for dispenser (dispenser_on was dropping as itself). Show item image, as well as name, at head of form.
2014-07-21Slot sequencing modes for filter-injectorsZefram
The filter-injectors used to always prefer to take items from the beginning of the source inventory. Because items also tend to get placed at the beginning of an inventory, this could lead to a chest+injector buffer only passing through a trickle of one type of item, where other item types are flowing in and getting later inventory slots. So now, the sequencing of source inventory slots is configurable, per-injector, by form. In addition to the old priority mode, there's now a random mode and a rotation mode. Incidentally refactor the filter-injector code, to avoid duplication between the itemwise and stackwise variants.
2014-07-21rename "filter" to "filter-injector"Zefram
"Injector" better describes the nodes' main purpose.
2014-07-21Make sorting tube dialog lag-resistantZefram
2014-07-21Better teleport tube control dialogZefram
Describe the two modes as "Send and Receive" and "Send only", rather than the misleading "On" and "Off". Also make the mode toggle button lag-resistant.
2014-07-21Add dispenserZefram
The dispenser is an automated item dropper.
2014-07-21Let stack of projectiles diminish in node breakerZefram
The logic that prevents mechanically wearing a tool was also preventing the diminution of a stack of items to use, such as a stack of snowballs. Restrict the use of pickcopy to the case where the stack still has the same item type, count, and metadata.
2014-07-15Add trash canZefram
The trash can can be used either manually (via form) or at the end of a pipe. It destroys whatever is placed in it.
2014-07-14Don't show legacy auto-tree-tap in creative invyZefram
2014-07-14Set infotext for node breakersZefram
As node breakers now have a form, they should also have infotext to draw attention to it, as do most form-containing nodes.
2014-07-14Don't spill an extra pick from old node breakersZefram
Due to historical shenanigans around the addition of the pick slot to node breakers, some breakers that were placed before the addition have ended up with a mese pick in their newly-acquired pick slot, rather than in the ghost_pick slot where it belongs. This causes these breakers to spill this ghost pick when they are broken. To avoid this, make pick spilling conditional on the breaker having a formspec: pre-slot breakers don't have one.
2014-07-14Fix detector tube item countingZefram
A detector tube would sometimes miss a decrement, due to the pos structure passed to can_go being modified by the tubed-item entity while it's also sitting in the timer queue as an argument to item_exit. As the can_go API actually depends on being able to mutate the pos structure (see the teleporter tube), we can't just start passing in a never-mutated copy of pos. So for now just fix in the detector tube's can_go, by copying the structure there. Incidentally, make the decrement mechanism consistent between the two forms of increment.
2014-07-11add conversion routine for cheapie's auto tree tapsVanessa Ezekowitz
turns them into nodebreakers with technic taps if auto tree taps are not defined and if technic tree taps are.
2014-07-05Name tube items for function rather than materialZefram
Previously, some tube types were named based on their function, and others based on some arbitrarily-chosen material used in their construction, with no meaningful system governing which was in each category. With this change they are consistently named according to function. Naming style is also made consistent in the wording that identifies tubes as such, and in capitalisation.
2014-07-02Fix drops for storage tanksZefram
2014-07-02Make non-node items in tubes look more solidZefram
Use the "wielditem" visual type for non-node items, with a fixed 45 degree yaw. This matches the recent change of dropped-item entities from "sprite" visual to "wielditem".
2014-07-02Don't wear tools out in nodebreaker if it's mechanical wear (tools which are ↵Novatux
repaired by the tool workshop of technic)