| Age | Commit message (Collapse) | Author | 
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|  | namespace for the tube instead of forcing it to be pipeworks: | 
|  | but not being diggable.  Made them have a really tiny collision box so
they can be pointed at if carefully done | 
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|  | adjusted size of spigot "pouring" segment. | 
|  | if automatically rotates to connect to the thing you point at, if a connection
is possible. | 
|  | Update Overview.html | 
|  | button on teleporter tube formspec, fix some confusing wording. | 
|  | Add an no-receive option to teleport tubes. | 
|  | Fix crash sometimes with tubes | 
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|  | Fix bug with sand tubes | 
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|  | Fix Overview.html | 
|  | Change craft of autocrafter to use mese crystal (autocrafter should be l... | 
|  | expensive than teleport tube...) | 
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|  | Fix teleport tube in latest mt | 
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|  | Update the Basic Overview page for the latest changes. | 
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|  | Removed "flowing" spigot from creative inventory. | 
|  | pouring-->off transition, not repeatedly. | 
|  | This should make it work more or less correctly with finite water.
also, fix a bug where a blocked spigot still looks like its pouring, and check
for blockages on every step. | 
|  | water.  Also clean up spigot logic slightly. | 
|  | Documentation Improvements | 
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|  | Fix repartition of teleport tubes not being random. | 
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|  | Fix conductive tube drop. | 
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|  | Add conductor tubes. | 
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|  | Autocrafter only crafts when destination inventory has space | 
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|  | Formspec of filters now have better aligned layout | 
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