Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-14 | Don't spill an extra pick from old node breakers | Zefram | |
Due to historical shenanigans around the addition of the pick slot to node breakers, some breakers that were placed before the addition have ended up with a mese pick in their newly-acquired pick slot, rather than in the ghost_pick slot where it belongs. This causes these breakers to spill this ghost pick when they are broken. To avoid this, make pick spilling conditional on the breaker having a formspec: pre-slot breakers don't have one. | |||
2014-07-14 | Fix detector tube item counting | Zefram | |
A detector tube would sometimes miss a decrement, due to the pos structure passed to can_go being modified by the tubed-item entity while it's also sitting in the timer queue as an argument to item_exit. As the can_go API actually depends on being able to mutate the pos structure (see the teleporter tube), we can't just start passing in a never-mutated copy of pos. So for now just fix in the detector tube's can_go, by copying the structure there. Incidentally, make the decrement mechanism consistent between the two forms of increment. | |||
2014-07-11 | add conversion routine for cheapie's auto tree taps | Vanessa Ezekowitz | |
turns them into nodebreakers with technic taps if auto tree taps are not defined and if technic tree taps are. | |||
2014-07-05 | Name tube items for function rather than material | Zefram | |
Previously, some tube types were named based on their function, and others based on some arbitrarily-chosen material used in their construction, with no meaningful system governing which was in each category. With this change they are consistently named according to function. Naming style is also made consistent in the wording that identifies tubes as such, and in capitalisation. | |||
2014-07-02 | Fix drops for storage tanks | Zefram | |
2014-07-02 | Make non-node items in tubes look more solid | Zefram | |
Use the "wielditem" visual type for non-node items, with a fixed 45 degree yaw. This matches the recent change of dropped-item entities from "sprite" visual to "wielditem". | |||
2014-07-02 | Don't wear tools out in nodebreaker if it's mechanical wear (tools which are ↵ | Novatux | |
repaired by the tool workshop of technic) | |||
2014-07-02 | Fix bug with multiple input inventories with the filters | Novatux | |
2014-07-01 | Try to fix some bugs that happen on server restart | Novatux | |
2014-06-29 | Fix problems with incorrectly destructed teleport tubes. | Novatux | |
2014-06-21 | Fix crash with legacy nodebreakers | Novatux | |
2014-06-14 | Ugly attempt to fix detector tube. | Novatux | |
2014-06-14 | Filter inventory fix | Novatux | |
2014-06-08 | Try to fix old node breakers dropping items | Novatux | |
2014-06-08 | Support for detection of pipeworks fake players by other mods (item drop, etc.) | Novatux | |
2014-06-08 | Fix deployer sometimes destroying items | Novatux | |
2014-06-01 | Try to fix #67 | Novatux | |
2014-05-25 | Fix #66 | Novatux | |
2014-05-24 | delete redundant check | Vanessa Ezekowitz | |
2014-05-23 | Accept multiple input inventories, fix bug with mesecons_mvps | Novatux | |
2014-05-18 | Bugfix | Novatux | |
2014-05-18 | Much better node breaker, own contents of deployer too (but still allow IO ↵ | Novatux | |
with tubes) | |||
2014-04-20 | Remove debug code | Novatux | |
2014-04-13 | Deployer fixes | Novatux | |
2014-04-10 | use leaves group for ALL parts of the plastic base recipe, derp | Vanessa Ezekowitz | |
2014-03-28 | change the decorative grating recipe to something more unique, fixes #58 | Tim | |
2014-03-28 | fix valve recipe crafting unknown nodes | Tim | |
2014-02-10 | Add optional before/after filter callbacks | Ciaran Gultnieks | |
These allow nodes that manage inventory in a non-standard manner (e.g. a barrel) to still be able to work with pipeworks filters. | |||
2014-02-08 | check for malformed table in scan_for_tube_objects() | Vanessa Ezekowitz | |
2014-01-16 | Add alternate sand tube recipes using desert sand | Vanessa Ezekowitz | |
2014-01-16 | Make unprocessed plastic base from any kinds of leaves that are in group:leaves | Vanessa Ezekowitz | |
also, retire the junglegrass- and dry shrub-based recipes for same, as those nodes are somewhat rare now. | |||
2014-01-12 | fix missing tubelike meta on legacy tubes | Vanessa Ezekowitz | |
(kept them from properly routing items after placement) | |||
2014-01-11 | allow_metadata_inventory_take returns a number, not a bool | Novatux | |
2014-01-10 | Prevent items from leaving below filters | Novatux | |
2014-01-10 | Fix | Novatux | |
2014-01-10 | add recipe for crossing tube | Vanessa Ezekowitz | |
2014-01-05 | fix nil reference crash in tube autorouter when unknown nodes are nearby | Vanessa Ezekowitz | |
(?) | |||
2014-01-03 | Support for the mesecons mvps callback | Novatux | |
2014-01-02 | misc fixed | Vanessa Ezekowitz | |
2014-01-01 | Update all recipes to use the new node names | Vanessa Ezekowitz | |
2014-01-01 | fix missing wield/inventory image on "compatibility" tubes | Vanessa Ezekowitz | |
gave them fuller node defs with descriptions et al. also and made them directly call the scan-for-tube-objects function when placed. | |||
2014-01-01 | fix facedir getting reset in detector tubes on state change | Vanessa Ezekowitz | |
2014-01-01 | fix pipes not becoming empty when pump is turned off | Vanessa Ezekowitz | |
2014-01-01 | fix wield image of pipes | Vanessa Ezekowitz | |
give legacy compat pipes inventory images alias them to real pipes on place fix flicker when placing them | |||
2014-01-01 | fix tube and pipe drops | Vanessa Ezekowitz | |
2014-01-01 | fix pipe inventory images | Vanessa Ezekowitz | |
2014-01-01 | always check for CONTENT_IGNORE around a pipe/tube before converting it | Vanessa Ezekowitz | |
2014-01-01 | Fix conversion | Novatux | |
2014-01-01 | Use 6d for pipes too | Novatux | |
2013-12-31 | Use crossing textures | Novatux | |