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2013-06-24Node breakers now make sure the node is actually diggable before digging ↵Anthony Zhang
(implements the functionality of `minetest.node_dig`). Now can dig working mesecons and can't dig locked chests or other indestructable nodes.
2013-06-24Update Overview.html with documentation about the node breaker and deployer, ↵Anthony Zhang
plus docuent the fact that tubes only connect to certain sides of certain devices, like injectors and furnaces.
2013-06-24actually, filters should only connect from the right/output side since theyVanessa Ezekowitz
can't actually receive anything from the input side via a tube.
2013-06-23rewrote autoplacement code to make it more aware of filters,Vanessa Ezekowitz
autocrafter, nodebreaker, deployer, and made sure each item will only initiate a connection to those sides which can accept such. Fixed various autorouting bugs as I ran across them. Autorouting for various devices is now: filters: left and right sides only nodebreaker, deployer: back only autocrafter: all six sides chests: top, bottom, left, right, back (not front) furnace: bottom, left, right, back (not the top or front)
2013-06-23Whoops, tubes ought to connect to deployers!Anthony Zhang
2013-06-23No infinite stacks allowed! Fix the bug where deployers have infinite stacks ↵Anthony Zhang
just like players.
2013-06-23Super duper pipeworks deployer and node breaker updates.Anthony Zhang
2013-06-22minor tweaks to various dofile() calls, moved one from tubes.lua to init.luaVanessa Ezekowitz
2013-06-22minor tweak to allow the register_tube() function to use any arbitraryVanessa Ezekowitz
namespace for the tube instead of forcing it to be pipeworks:
2013-06-21workaround for transported items sometimes just appearing out of nowhereVanessa Ezekowitz
but not being diggable. Made them have a really tiny collision box so they can be pointed at if carefully done
2013-06-18Document vertical connectivity of airtight pipe entry.Anthony Zhang
2013-06-16corrected yield on conductor tube crafting imageVanessa Ezekowitz
2013-06-16Made conductor tubes cheaper.Vanessa Ezekowitz
2013-06-16Added appropriate textures for mesecon conductor tubesVanessa Ezekowitz
2013-06-09new textures for spigot to support animated water + fix lighting issuesVanessa Ezekowitz
2013-06-09more minor lighting/texture tweaksVanessa Ezekowitz
2013-06-09Made spigot animated, so the water actually looks like it's pouringVanessa Ezekowitz
2013-06-09added sunlight_propagates=true to most devices to fix lighting issuesVanessa Ezekowitz
adjusted size of spigot "pouring" segment.
2013-06-08Add vertical version of airtight pipe entryVanessa Ezekowitz
if automatically rotates to connect to the thing you point at, if a connection is possible.
2013-06-05Merge pull request #38 from Uberi/masterVanessaE
Update Overview.html
2013-06-05Add documentation entry about MESE filter/injector, add note about on/off ↵Anthony Zhang
button on teleporter tube formspec, fix some confusing wording.
2013-06-05Merge pull request #37 from Novatux/teleportVanessaE
Add an no-receive option to teleport tubes.
2013-06-05Merge pull request #36 from Novatux/tubesfixVanessaE
Fix crash sometimes with tubes
2013-06-05Fix crash sometimes with tubesNovatux
2013-06-05Add an no-receive option to teleport tubes.Novatux
2013-06-02Merge pull request #35 from Novatux/sandVanessaE
Fix bug with sand tubes
2013-06-02Fix bug with sand tubesNovatux
2013-06-01Merge pull request #34 from Novatux/docVanessaE
Fix Overview.html
2013-06-01Merge pull request #33 from Novatux/craftVanessaE
Change craft of autocrafter to use mese crystal (autocrafter should be l...
2013-06-01Change craft of autocrafter to use mese crystal (autocrafter should be less ↵Novatux
expensive than teleport tube...)
2013-06-01Fix Overview.htmlNovatux
2013-05-30Ran all textures through pngquant.Vanessa Ezekowitz
2013-05-30Ran all textures through pngcrush.Vanessa Ezekowitz
2013-05-21Merge pull request #32 from Uberi/masterVanessaE
Fix teleport tube in latest mt
2013-05-21Fix the teleport tube in the latest mt.Anthony Zhang
2013-05-10Merge pull request #31 from Uberi/masterVanessaE
Update the Basic Overview page for the latest changes.
2013-05-11Update the Basic Overview page for latest changes.Anthony Zhang
2013-05-10add flow sensor. Sends mesecons signal when water is flowing through it.Vanessa Ezekowitz
2013-05-10Make pumps and valves respond to mesecons signalsVanessa Ezekowitz
2013-05-10made valves and airtight entry panels work.Vanessa Ezekowitz
Removed "flowing" spigot from creative inventory.
2013-05-10remove water node at spigot only at theVanessa Ezekowitz
pouring-->off transition, not repeatedly.
2013-05-10periodically remove one water node next to each "on" pump that's also flowingVanessa Ezekowitz
This should make it work more or less correctly with finite water. also, fix a bug where a blocked spigot still looks like its pouring, and check for blockages on every step.
2013-04-28fix a bug where spigot pouring would replace the node under it withVanessa Ezekowitz
water. Also clean up spigot logic slightly.
2013-04-14Merge pull request #30 from Uberi/masterVanessaE
Documentation Improvements
2013-04-14Add Overview.html, with full documentation for all available features.Anthony Zhang
2013-04-14Update README.Anthony Zhang
2013-04-13Merge pull request #29 from Novatux/masterVanessaE
Fix repartition of teleport tubes not being random.
2013-04-13Fix repartition of teleport tubes not being random.Novatux
2013-04-12Merge pull request #28 from Novatux/masterVanessaE
Fix conductive tube drop.
2013-04-12Fix conductive tube drop.Novatux