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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-19 13:43:11 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-19 13:43:11 +0100
commitbd172a3ca1120581e35bfb558e6647da7540ac78 (patch)
tree5123789a5bffcc871afd0104231976fc7e9cc268 /todo/pressure_logic.txt
parentb7714df9549be36920b1940f6dd2f627c36f160b (diff)
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todo: remove item for directionality code
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--- Directionality code (in progress)
-The flowable node class for directional nodes now exists and is hooked up in the code for determining valid neighbours in the flowable node ABM routines.
-Pumps have been converted to this as part of the testing.
-However, currently only the "raw" registration for this is available, and the pump definition registers it's own callback routines.
-Helpers need to be added to flowable_node_registry_install.lua to abstract away the expression of which nodes can flow which ways - valves, flow sensors, spigots and entry panels, for instance, all currently rotate the same way using an upwards facedir, so a helper for these nodes would prevent code duplication.
-
-
-- (may not be possible) stop removing water nodes that were not placed by outputs when off
In non-finite mode, spigots and fountainheads will vanish water sources in their output positions, even if those output nodes did not place them there.
This is annoying though not game-breaking in non-finite mode, where water sources can at least be easily replenished.