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authorZefram <zefram@fysh.org>2014-07-03 02:22:55 +0100
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2014-07-02 21:39:28 -0400
commit65baf218beb277d616604f4376bcce444e85d264 (patch)
treeebd10b42afdaa7e6d3832828ed9639dc1f271fc7 /item_transport.lua
parentf8bbe908cdd3d35c7049ac3fea792d9287ea9beb (diff)
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Make non-node items in tubes look more solid
Use the "wielditem" visual type for non-node items, with a fixed 45 degree yaw. This matches the recent change of dropped-item entities from "sprite" visual to "wielditem".
Diffstat (limited to 'item_transport.lua')
-rw-r--r--item_transport.lua34
1 files changed, 7 insertions, 27 deletions
diff --git a/item_transport.lua b/item_transport.lua
index 3a4b563..996a165 100644
--- a/item_transport.lua
+++ b/item_transport.lua
@@ -356,8 +356,8 @@ minetest.register_entity("pipeworks:tubed_item", {
physical = false,
-- collisionbox = {0,0,0,0,0,0},
collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
- visual = "sprite",
- visual_size = {x = 0.5, y = 0.5},
+ visual = "wielditem",
+ visual_size = {x = 0.15, y = 0.15},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
@@ -373,32 +373,12 @@ minetest.register_entity("pipeworks:tubed_item", {
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
- local itemtable = stack:to_table()
- local itemname = nil
- if itemtable then
- itemname = stack:to_table().name
- end
- local item_texture = nil
- local item_type = ""
- if minetest.registered_items[itemname] then
- item_texture = minetest.registered_items[itemname].inventory_image
- item_type = minetest.registered_items[itemname].type
- end
- prop = {
+ self.object:set_properties({
is_visible = true,
- visual = "sprite",
- textures = {"unknown_item.png"}
- }
- if item_texture and item_texture ~= "" then
- prop.visual = "sprite"
- prop.textures = {item_texture}
- prop.visual_size = {x = 0.3, y = 0.3}
- else
- prop.visual = "wielditem"
- prop.textures = {itemname}
- prop.visual_size = {x = 0.15, y = 0.15}
- end
- self.object:set_properties(prop)
+ textures = { stack:get_name() },
+ })
+ local def = stack:get_definition()
+ self.object:setyaw((def and def.type == "node") and 0 or math.pi * 0.25)
end,
get_staticdata = function(self)