newplayer = {} if type(minetest.colorize) == "function" then newplayer.colorize = minetest.colorize else newplayer.colorize = function(color,text) return text end end local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-keywords.txt","r") if f then local d = f:read("*all") newplayer.keywords = minetest.deserialize(d) f:close() else newplayer.keywords = {} end newplayer.assigned_keywords = {} newplayer.hudids = {} local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-rules.txt","r") if f then local d = f:read("*all") newplayer.rules = minetest.formspec_escape(d) f:close() else newplayer.rules = "Rules file not found!\n\nThe file should be named \"newplayer-rules.txt\" and placed in the following location:\n\n"..minetest.get_worldpath()..DIR_DELIM end function newplayer.savekeywords() local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-keywords.txt","w") local d = minetest.serialize(newplayer.keywords) f:write(d) f:close() end local editformspec1 = "size[13,9]".. "label[0,-0.1;Editing Server Rules]".. "textarea[0.25,0.5;12.5,7;rules;;" -- the rules get inserted between these two on demand local editformspec2 = "]".. "button_exit[0.5,8.1;2,1;save;Save]".. "button_exit[5,8.1;2,1;quit;Cancel]" function newplayer.showrulesform(name) -- Word-wrap the file local strstart = 1 local charpos = 0 local linelen = 0 local tline = 1 local lastbreak = 1 newplayer.rules_formspec_buffer = "" while charpos < #newplayer.rules do charpos = charpos + 1 linelen = linelen + 1 local c = string.sub(newplayer.rules, charpos, charpos) if c == " " or c == "\t" or c == "\n" or c == "\r" then lastbreak = charpos end if linelen > 70 or c == "\n" or c == "\r" then newplayer.rules_formspec_buffer = newplayer.rules_formspec_buffer..","..string.sub(newplayer.rules, strstart, lastbreak-1) tline = tline + 1 strstart = lastbreak + 1 charpos = strstart linelen = 0 end end if #newplayer.keywords > 0 then newplayer.assigned_keywords[name] = newplayer.keywords[math.random(1,#newplayer.keywords)] newplayer.rules_subbed = string.gsub(newplayer.rules_formspec_buffer,"@KEYWORD",newplayer.assigned_keywords[name]) else newplayer.rules_subbed = newplayer.rules_formspec_buffer end if #newplayer.keywords > 0 and minetest.check_player_privs(name,{interact=true}) and not minetest.check_player_privs(name,{server=true}) then newplayer.rules_subbed_interact = string.gsub(newplayer.rules_formspec_buffer,"@KEYWORD",minetest.formspec_escape("[Hidden because you already have interact]")) else newplayer.rules_subbed_interact = newplayer.rules_formspec_buffer end local form_interact = "size[13,9]".. "label[0,-0.1;Server Rules]".. "textlist[0.25,0.5;12.5,6.25;rules;"..newplayer.rules_subbed_interact.."]" local form_nointeract = "size[13,9]".. "label[0,-0.1;Server Rules]".. "textlist[0.25,0.5;12.5,6.25;rules;"..newplayer.rules_subbed.."]".. "button[1,8;2,1;yes;I agree]".. "button[5,8;2,1;no;I do not agree]" if #newplayer.keywords > 0 then form_nointeract = form_nointeract.."field[0.5,7.6;8,1;keyword;Enter keyword from rules above:;]" end local hasinteract = minetest.check_player_privs(name,{interact=true}) if hasinteract then if minetest.check_player_privs(name,{server=true}) then form_interact = form_interact.."button_exit[0.4,8.1;2,1;quit;OK]" form_interact = form_interact.."button[4,8.1;2,1;edit;Edit]" else form_interact = form_interact.."button_exit[0.4,8.1;2,1;quit;OK]" end minetest.show_formspec(name,"newplayer:rules_interact",form_interact) else minetest.show_formspec(name,"newplayer:rules_nointeract",form_nointeract) end end minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if minetest.check_player_privs(name,{interact=true}) then return end local nointeractspawn = minetest.setting_get_pos("spawnpoint_no_interact") if nointeractspawn then player:setpos(nointeractspawn) end newplayer.hudids[name] = player:hud_add({ hud_elem_type = "text", position = {x=0.5,y=0.5}, scale = {x=100,y=100}, text = "BUILDING DISABLED\nYou must agree to\nthe rules before building!\nUse the /rules command\nto see them.", number = 0xFF6666, alignment = {x=0,y=0}, offset = {x=0,y=0} }) minetest.after(0,newplayer.showrulesform,name) end) minetest.register_on_player_receive_fields(function(player,formname,fields) local name = player:get_player_name() if formname == "newplayer:rules_nointeract" then if fields.yes then if #newplayer.keywords == 0 or (not newplayer.assigned_keywords[name]) or string.lower(fields.keyword) == string.lower(newplayer.assigned_keywords[name]) then local privs = minetest.get_player_privs(name) privs.interact = true local extraprivs = minetest.settings:get("newplayer.extra_privs") if extraprivs then for i in string.gmatch(extraprivs,"%S+") do privs[i] = true end end minetest.set_player_privs(name,privs) if newplayer.hudids[name] then minetest.get_player_by_name(name):hud_remove(newplayer.hudids[name]) minetest.get_player_by_name(name):hud_remove(newplayer.hudids[name]-1) newplayer.hudids[name] = nil end local spawn = minetest.setting_get_pos("spawnpoint_interact") if spawn then minetest.chat_send_player(name,"Teleporting to spawn...") player:setpos(spawn) else minetest.chat_send_player(name,newplayer.colorize("#FF0000","ERROR: ").."The spawn point is not set!") end local form = "size[5,3]".. "label[1,0;Thank you for agreeing]".. "label[1,0.5;to the rules!]".. "label[1,1;You are now free to play normally.]".. "label[1,1.5;You can also use /spawn to return here.]".. "button_exit[1.5,2;2,1;quit;OK]" minetest.show_formspec(name,"newplayer:agreethanks",form) else local form = "size[5,3]".. "label[1,0;Incorrect keyword!]".. "button[1.5,2;2,1;quit;Try Again]" minetest.show_formspec(name,"newplayer:tryagain",form) end elseif fields.no then local form = "size[5,3]".. "label[1,0;You may remain on the server,]".. "label[1,0.5;but you may not dig or build]".. "label[1,1;until you agree to the rules.]".. "button_exit[1.5,2;2,1;quit;OK]" minetest.show_formspec(name,"newplayer:disagreewarning",form) end return true elseif formname == "newplayer:tryagain" then newplayer.showrulesform(name) return true elseif formname == "newplayer:editrules" then if minetest.check_player_privs(name, {server=true}) then if fields.save then local f = io.open(minetest.get_worldpath()..DIR_DELIM.."newplayer-rules.txt","w") f:write(fields.rules) f:close() newplayer.rules = minetest.formspec_escape(fields.rules) minetest.chat_send_player(name,newplayer.colorize("#55FF55","Success: ").."Rules/keyword updated.") end else minetest.chat_send_player(name,"You hacker you... nice try!") end elseif formname == "newplayer:rules_interact" then if fields.edit and minetest.check_player_privs(name,{server=true}) then minetest.show_formspec(name,"newplayer:editrules",editformspec1..newplayer.rules..editformspec2) end elseif formname == "newplayer:agreethanks" or formname == "newplayer:disagreewarning" then return true elseif formname == "newplayer:help" then if fields.yes then newplayer.showrulesform(name) end return true else return false end end) minetest.register_chatcommand("rules",{ params = "", description = "View the rules", func = newplayer.showrulesform } ) minetest.register_chatcommand("editrules",{ params = "", description = "Edit the rules", privs = {server=true}, func = function(name) minetest.show_formspec(name,"newplayer:editrules",editformspec1..newplayer.rules..editformspec2) return true end} ) minetest.register_chatcommand("set_no_interact_spawn",{ params = "", description = "Set the spawn point for players without interact to your current position", privs = {server=true}, func = function(name) local player = minetest.get_player_by_name(name) if not player then return end local pos = player:get_pos() minetest.setting_set("spawnpoint_no_interact",string.format("%s,%s,%s",pos.x,pos.y,pos.z)) minetest.setting_save() return true, newplayer.colorize("#55FF55","Success: ").."Spawn point for players without interact set to: "..newplayer.colorize("#00FFFF",minetest.pos_to_string(pos)) end} ) minetest.register_chatcommand("set_interact_spawn",{ params = "", description = "Set the spawn point for players with interact to your current position", privs = {server=true}, func = function(name) local player = minetest.get_player_by_name(name) if not player then return end local pos = player:get_pos() minetest.setting_set("spawnpoint_interact",string.format("%s,%s,%s",pos.x,pos.y,pos.z)) minetest.setting_save() return true, newplayer.colorize("#55FF55","Success: ").."Spawn point for players with interact set to: "..newplayer.colorize("#00FFFF",minetest.pos_to_string(pos)) end} ) minetest.register_chatcommand("getkeywords",{ params = "", description = "Gets the list of keywords used to obtain the interact privilege", privs = {server=true}, func = function(name) local out = "" if #newplayer.keywords > 0 then out = "Currently configured keywords:" for _,kw in pairs(newplayer.keywords) do out = out.."\n"..newplayer.colorize("#00FFFF",kw) end else out = "No keywords are currently set." end return true, out end} ) minetest.register_chatcommand("addkeyword",{ params = "", description = "Add a keyword to the list of keywords used to obtain the interact privilege", privs = {server=true}, func = function(name,param) if (not param) or param == "" then return true, newplayer.colorize("#FF0000","ERROR: ").."No keyword supplied" end table.insert(newplayer.keywords,param) newplayer.savekeywords() return true, string.format("Keyword \"%s\" added",param) end} ) minetest.register_chatcommand("delkeyword",{ params = "", description = "Remove a keyword from the list of keywords used to obtain the interact privilege", privs = {server=true}, func = function(name,param) if (not param) or param == "" then return true, newplayer.colorize("#FF0000","ERROR: ").."No keyword supplied" end for k,v in pairs(newplayer.keywords) do if v == param then newplayer.keywords[k] = nil newplayer.savekeywords() return true, "Keyword "..newplayer.colorize("#00FFFF",param).." removed" end end return true, newplayer.colorize("#FF0000","ERROR: ").."Keyword "..newplayer.colorize("#00FFFF",param).." not found" end} ) minetest.register_chatcommand("spawn",{ params = "", description = "Teleport to the spawn", func = function(name) local player = minetest.get_player_by_name(name) if not player then return end local hasinteract = minetest.check_player_privs(name,{interact=true}) if hasinteract then local pos = minetest.setting_get_pos("spawnpoint_interact") if pos then player:set_pos(pos) return true, "Teleporting to spawn..." else return true, newplayer.colorize("#FF0000","ERROR: ").."The spawn point is not set!" end else local pos = minetest.setting_get_pos("spawnpoint_no_interact") if pos then player:set_pos(pos) return true, "Teleporting to spawn..." else return true, newplayer.colorize("#FF0000","ERROR: ").."The spawn point is not set!" end end end} ) minetest.register_on_chat_message(function(name, message) if minetest.check_player_privs(name,{interact=true}) then return end if message:lower():find("rules") then newplayer.showrulesform(name) elseif message:lower():find("help") then local fs = "size[5,3]".. "label[0,0;In order to build,]".. "label[0,0.5;you must read and agree to the rules.]".. "label[0,1;View them now?]".. "button[0,2;2,1;yes;Yes]".. "button_exit[3,2;2,1;quit;No]" minetest.show_formspec(name,"newplayer:help",fs) end end)