local schems = { single = minetest.register_schematic(string.format("schems%sstreetlight-single.mts",DIR_DELIM)), double = minetest.register_schematic(string.format("schems%sstreetlight-double.mts",DIR_DELIM)), } local singleMaterials = { ItemStack("streets:bigpole 6"), ItemStack("streets:bigpole_edge 2"), ItemStack("homedecor:glowlight_quarter 1"), } local doubleMaterials = { ItemStack("streets:bigpole 7"), ItemStack("streets:bigpole_edge 2"), ItemStack("streets:bigpole_tjunction 1"), ItemStack("homedecor:glowlight_quarter 2"), } local offsets = { single = { [0] = {x = 0,y = 0,z = 0}, [90] = {x = 0,y = 0,z = 0}, [180] = {x = 0,y = 0,z = -2}, [270] = {x = -2,y = 0,z = 0}, }, double = { [0] = {x = 0,y = 0,z = -2}, [90] = {x = -2,y = 0,z = 0}, [180] = {x = 0,y = 0,z = -2}, [270] = {x = -2,y = 0,z = 0}, }, } local function takeMaterials(player,materials) local name = player:get_player_name() if creative and creative.is_enabled_for(name) then return true end local inv = minetest.get_inventory({type = "player",name = name}) local hasMaterials = true for _,i in ipairs(materials) do if not inv:contains_item("main",i) then hasMaterials = false end end if hasMaterials then for _,i in ipairs(materials) do inv:remove_item("main",i) end return true else minetest.chat_send_player(name,"You don't have the necessary materials to do that!") return false end end local function place(itemstack,player,pointed) if not player then return end local name = player:get_player_name() if not minetest.check_player_privs(name,{streetlight = true}) then minetest.chat_send_player(name,"*** You don't have permission to use a streetlight spawner.") return end local pos = pointed.above if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass = true}) then minetest.record_protection_violation(pos,name) end local isDouble = string.sub(itemstack:get_name(),-6,-1) == "double" if not takeMaterials(player,isDouble and doubleMaterials or singleMaterials) then return end local facedir = minetest.facedir_to_dir(minetest.dir_to_facedir(player:get_look_dir())) local schemDir = 0 if facedir.x == 1 then schemDir = 180 elseif facedir.z == 1 then schemDir = 90 elseif facedir.z == -1 then schemDir = 270 end local offset = offsets[isDouble and "double" or "single"][schemDir] local pos = vector.add(pos,offset) minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false) end minetest.register_tool("minedot_streetlights:spawner_single",{ description = "MineDOT-style Street Light Spawner (single-sided)", inventory_image = "minedot_streetlights_single.png", on_place = place, }) minetest.register_tool("minedot_streetlights:spawner_double",{ description = "MineDOT-style Street Light Spawner (double-sided)", inventory_image = "minedot_streetlights_double.png", on_place = place, }) if not minetest.get_modpath("simple_streetlights") then minetest.register_privilege("streetlight",{ description = "Can use streetlight spawners", }) end