--PISTONS --registration normal one: minetest.register_node("mesecons_pistons:piston_normal", { tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_side.png"}, groups = {cracky=3}, paramtype2="facedir", description="Piston", after_dig_node = function(pos) local objs = minetest.env:get_objects_inside_radius(pos, 2) for k, obj in pairs(objs) do if obj:get_entity_name() == "mesecons_pistons:piston_pusher_normal" then obj:remove() end end end }) minetest.register_craft({ output = '"mesecons_pistons:piston_normal" 2', recipe = { {"default:wood", "default:wood", "default:wood"}, {"default:cobble", "default:steel_ingot", "default:cobble"}, {"default:cobble", "mesecons:mesecon_off", "default:cobble"}, } }) --registration sticky one: minetest.register_node("mesecons_pistons:piston_sticky", { tile_images = {"jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_tb.png", "jeija_piston_sticky_side.png"}, groups = {cracky=3}, paramtype2="facedir", description="Sticky Piston", after_dig_node = function(pos) local objs = minetest.env:get_objects_inside_radius(pos, 2) for k, obj in pairs(objs) do if obj:get_entity_name() == "mesecons_pistons:piston_pusher_sticky" then obj:remove() end end end }) minetest.register_craft({ output = "mesecons_pistons:piston_sticky", recipe = { {"mesecons_materials:glue"}, {"mesecons_pistons:piston_normal"}, } }) -- get push direction function mesecon:piston_get_direction(pos) local param2 = minetest.env:get_node(pos).param2 if param2 == 3 then return {x=1, y=0, z=0} elseif param2 == 2 then return {x=0, y=0, z=1} elseif param2 == 1 then return {x=-1, y=0, z=0} else --param2 == 0 return {x=0, y=0, z=-1} end end -- Push action mesecon:register_on_signal_on(function (pos, node) if node.name ~= "mesecons_pistons:piston_normal" and node.name ~= "mesecons_pistons:piston_sticky" then return end local dir = mesecon:piston_get_direction(pos) --determine the number of nodes that need to be pushed local count = 0 local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --first node being pushed local checknode = minetest.env:get_node(checkpos) while checknode.name ~= "air" and checknode.name ~= "ignore" and checknode.name ~= "default:water_source" and checknode.name ~= "default:water_flowing" and checknode.name ~= "default:lava_source" and checknode.name ~= "default:lava_flowing" do --limit piston pushing capacity count = count + 1 if count > 15 then return end --check for collision with stopper checkpos.x, checkpos.y, checkpos.z = checkpos.x + dir.x, checkpos.y + dir.y, checkpos.z + dir.z checknode = minetest.env:get_node(checkpos) if mesecon:is_mvps_stopper(checknode.name) then return end end --add pusher entity local object if node.name == "mesecons_pistons:piston_normal" then --normal piston object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_normal") else --sticky piston object = minetest.env:add_entity(pos, "mesecons_pistons:piston_pusher_sticky") end --move pusher forward if ENABLE_PISTON_ANIMATION then object:setvelocity({x=dir.x * 4, y=dir.y * 4, z=dir.z * 4}) else object:moveto(pos, false) end --move nodes forward pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to first node being pushed checknode = minetest.env:get_node(pos) minetest.env:dig_node(pos) --remove the first node for i = 1, count do --move to the next node pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move the node forward local nextnode = minetest.env:get_node(pos) minetest.env:place_node(pos, checknode) checknode = nextnode end end) --Pull action (sticky only) mesecon:register_on_signal_off(function(pos, node) if node.name ~= "mesecons_pistons:piston_sticky" and node.name ~= "mesecons_pistons:piston_normal" then return end --remove piston pusher local found = false --whether or not the piston was extended local objects = minetest.env:get_objects_inside_radius(pos, 2) for k, object in pairs(objects) do local name = object:get_luaentity().name if name == "mesecons_pistons:piston_pusher_normal" or name == "mesecons_pistons:piston_pusher_sticky" then found = true object:remove() end end --retract piston if found and node.name == "mesecons_pistons:piston_sticky" then local dir = mesecon:piston_get_direction(pos) pos.x, pos.y, pos.z = pos.x + dir.x, pos.y + dir.y, pos.z + dir.z --move to the node to be replaced local checknode = minetest.env:get_node(pos) if checknode.name == "air" or checknode.name == "default:water_source" or checknode.name == "default:water_flowing" or checknode.name == "default:lava_source" or checknode.name == "default:lava_flowing" then local checkpos = {x=pos.x + dir.x, y=pos.y + dir.y, z=pos.z + dir.z} --move to the node to be retracted local checknode = minetest.env:get_node(checkpos) if checknode.name ~= "air" and checknode.name ~= "ignore" and checknode.name ~= "default:water_source" and checknode.name ~= "default:water_flowing" and checknode.name ~= "default:lava_source" and checknode.name ~= "default:lava_flowing" then minetest.env:place_node(pos, checknode) minetest.env:dig_node(checkpos) end end end end) --Piston Animation local PISTON_PUSHER_NORMAL = { physical = false, visual = "sprite", textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png", "jeija_piston_pusher_normal.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", timer=0, } function PISTON_PUSHER_NORMAL:on_step(dtime) self.timer = self.timer+dtime if self.timer >= 0.24 then self.object:setvelocity({x=0, y=0, z=0}) end end local PISTON_PUSHER_STICKY = { physical = false, visual = "sprite", textures = {"default_wood.png", "default_wood.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png", "jeija_piston_pusher_sticky.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", timer = 0, } function PISTON_PUSHER_STICKY:on_step(dtime) self.timer=self.timer+dtime if self.timer >= 0.24 then self.object:setvelocity({x=0, y=0, z=0}) end end minetest.register_entity("mesecons_pistons:piston_pusher_normal", PISTON_PUSHER_NORMAL) minetest.register_entity("mesecons_pistons:piston_pusher_sticky", PISTON_PUSHER_STICKY)