-- MOVESTONE function mesecon:get_movestone_direction(pos) getactivated=0 local lpos local getactivated=0 local rules=mesecon:get_rules("movestone") lpos={x=pos.x+1, y=pos.y, z=pos.z} for n=1, 3 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=0, y=0, z=-1} end end lpos={x=pos.x-1, y=pos.y, z=pos.z} for n=4, 6 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=0, y=0, z=1} end end lpos={x=pos.x, y=pos.y, z=pos.z+1} for n=7, 9 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=-1, y=0, z=0} end end lpos={x=pos.x, y=pos.y, z=pos.z-1} for n=10, 12 do if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then return {x=1, y=0, z=0} end end end minetest.register_node("mesecons_movestones:movestone", { tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, paramtype2 = "facedir", legacy_facedir_simple = true, groups = {cracky=3}, description="Movestone", }) minetest.register_entity("mesecons_movestones:movestone_entity", { physical = false, visual = "sprite", textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", --on_activate = function(self, staticdata) --self.object:setsprite({x=0,y=0}, 1, 0, true) --self.object:setvelocity({x=-3, y=0, z=0}) --end, on_punch = function(self, hitter) self.object:remove() hitter:get_inventory():add_item("main", "mesecons_movestones:movestone") end, on_step = function(self, dtime) local pos = self.object:getpos() local direction=mesecon:get_movestone_direction(pos) if not direction then minetest.env:add_node(pos, {name="mesecons_movestones:movestone"}) self.object:remove() return end self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3}) local lnode = minetest.env:get_node(pos) if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then local newnode repeat minetest.env:remove_node(pos) pos.x=pos.x+direction.x pos.y=pos.y+direction.y pos.z=pos.z+direction.z newnode = {name=lnode.name} lnode = minetest.env:get_node(pos) minetest.env:add_node(pos, newnode) nodeupdate(pos) until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing" end end }) minetest.register_craft({ output = '"mesecons_movestones:movestone" 2', recipe = { {'"default:stone"', '"default:stone"', '"default:stone"'}, {'"mesecons:mesecon_off"', '"mesecons:mesecon_off"', '"mesecons:mesecon_off"'}, {'"default:stone"', '"default:stone"', '"default:stone"'}, } }) mesecon:register_on_signal_on(function (pos, node) if node.name=="mesecons_movestones:movestone" then local direction=mesecon:get_movestone_direction(pos) if not direction then return end local checknode={} local collpos={x=pos.x, y=pos.y, z=pos.z} repeat -- Check if it collides with a stopper collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z} checknode=minetest.env:get_node(collpos) if mesecon:is_mvps_stopper(checknode.name) then return end until checknode.name=="air" or checknode.name=="ignore" or checknode.name=="default:water" or checknode.name=="default:water_flowing" minetest.env:remove_node(pos) nodeupdate(pos) minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity") end end) -- STICKY_MOVESTONE minetest.register_node("mesecons_movestones:sticky_movestone", { tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"), paramtype2 = "facedir", legacy_facedir_simple = true, groups = {cracky=3}, description="Sticky Movestone", }) minetest.register_craft({ output = '"mesecons_movestones:sticky_movestone" 2', recipe = { {'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'}, } }) minetest.register_entity("mesecons_movestones:sticky_movestone_entity", { physical = false, visual = "sprite", textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", on_punch = function(self, hitter) self.object:remove() hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone') end, on_step = function(self, dtime) local pos = self.object:getpos() local colp = pos local direction=mesecon:get_movestone_direction(colp) if not direction then --or (minetest.env:get_node_or_nil(pos).name ~="air" --and minetest.env:get_node_or_nil(pos).name ~= nil) then minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"}) self.object:remove() return end self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3}) pos.x=pos.x+direction.x pos.y=pos.y+direction.y pos.z=pos.z+direction.z local lpos = {x=pos.x, y=pos.y, z=pos.z} local lnode = minetest.env:get_node(lpos) if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then local newnode repeat minetest.env:remove_node(lpos) lpos.x=lpos.x+direction.x lpos.y=lpos.y+direction.y lpos.z=lpos.z+direction.z newnode = {name=lnode.name} lnode = minetest.env:get_node(lpos) minetest.env:add_node(lpos, newnode) nodeupdate(lpos) until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing" end --STICKY local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away local lnode = minetest.env:get_node(lpos) local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away local lnode2 = minetest.env:get_node(lpos2) if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then return end if lnode2.name == "ignore" or lnode2.name == "air" or lnode2.name == "default:water" or lnode2.name == "default:water_flowing" then return end local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z} repeat minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name}) nodeupdate(oldpos) oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z} lpos2.x = lpos2.x-direction.x lpos2.y = lpos2.y-direction.y lpos2.z = lpos2.z-direction.z lnode = minetest.env:get_node(lpos2) until lnode.name=="air" or lnode.name=="ignore" or lnode.name=="default:water" or lnode.name=="default:water_flowing" minetest.env:remove_node(oldpos) end }) mesecon:register_on_signal_on(function (pos, node) if node.name=="mesecons_movestones:sticky_movestone" then local direction=mesecon:get_movestone_direction(pos) if not direction then return end local checknode={} local collpos={x=pos.x, y=pos.y, z=pos.z} repeat -- Check if it collides with a stopper collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z} checknode=minetest.env:get_node(collpos) if mesecon:is_mvps_stopper(checknode.name) then return end until checknode.name=="air" or checknode.name=="ignore" or checknode.name=="default:water" or checknode.name=="default:water_flowing" repeat -- Check if it collides with a stopper (pull direction) collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z} checknode=minetest.env:get_node(collpos) if mesecon:is_mvps_stopper(checknode.name) then return end until checknode.name=="air" or checknode.name=="ignore" or checknode.name=="default:water" or checknode.name=="default:water_flowing" minetest.env:remove_node(pos) nodeupdate(pos) minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity") end end) mesecon:add_rules("movestone", { {x=0, y=1, z=-1}, {x=0, y=0, z=-1}, {x=0, y=-1, z=-1}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=-1, y=0, z=0}})