local selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 } } local nodebox = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab { -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 } }, } local function gate_rotate_rules(node, rules) for rotations = 0, node.param2 - 1 do rules = mesecon.rotate_rules_left(rules) end return rules end local function gate_get_output_rules(node) return gate_rotate_rules(node, {{x=1, y=0, z=0}}) end local function gate_get_input_rules_oneinput(node) return gate_rotate_rules(node, {{x=-1, y=0, z=0}}) end local function gate_get_input_rules_twoinputs(node) return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"}, {x=0, y=0, z=-1, name="input2"}}) end local function set_gate(pos, node, state) local gate = minetest.registered_nodes[node.name] if mesecon.do_overheat(pos) then minetest.remove_node(pos) mesecon.receptor_off(pos, gate_get_output_rules(node)) minetest.add_item(pos, gate.drop) elseif state then minetest.swap_node(pos, {name = gate.onstate, param2=node.param2}) mesecon.receptor_on(pos, gate_get_output_rules(node)) else minetest.swap_node(pos, {name = gate.offstate, param2=node.param2}) mesecon.receptor_off(pos, gate_get_output_rules(node)) end end local function update_gate(pos, node, link, newstate) local gate = minetest.registered_nodes[node.name] if gate.inputnumber == 1 then set_gate(pos, node, gate.assess(newstate == "on")) elseif gate.inputnumber == 2 then local meta = minetest.get_meta(pos) meta:set_int(link.name, newstate == "on" and 1 or 0) local val1 = meta:get_int("input1") == 1 local val2 = meta:get_int("input2") == 1 set_gate(pos, node, gate.assess(val1, val2)) end end local function register_gate(name, inputnumber, assess, recipe, description) local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or gate_get_input_rules_oneinput description = "Logic Gate: "..name local basename = "mesecons_gates:"..name mesecon.register_node(basename, { description = description, inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png", paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drawtype = "nodebox", drop = basename.."_off", selection_box = selection_box, node_box = nodebox, walkable = true, sounds = default.node_sound_stone_defaults(), assess = assess, onstate = basename.."_on", offstate = basename.."_off", inputnumber = inputnumber, after_dig_node = mesecon.do_cooldown, },{ tiles = { "jeija_microcontroller_bottom.png^".."jeija_gate_off.png^".. "jeija_gate_output_off.png^".."jeija_gate_"..name..".png", "jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^".. "[transformFY", "jeija_gate_side.png^".."jeija_gate_side_output_off.png", "jeija_gate_side.png", "jeija_gate_side.png", "jeija_gate_side.png" }, groups = {dig_immediate = 2, overheat = 1}, mesecons = { receptor = { state = "off", rules = gate_get_output_rules }, effector = { rules = get_inputrules, action_change = update_gate }} },{ tiles = { "jeija_microcontroller_bottom.png^".."jeija_gate_on.png^".. "jeija_gate_output_on.png^".."jeija_gate_"..name..".png", "jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^".. "[transformFY", "jeija_gate_side.png^".."jeija_gate_side_output_on.png", "jeija_gate_side.png", "jeija_gate_side.png", "jeija_gate_side.png" }, groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1}, mesecons = { receptor = { state = "on", rules = gate_get_output_rules }, effector = { rules = get_inputrules, action_change = update_gate }} }) minetest.register_craft({output = basename.."_off", recipe = recipe}) end register_gate("diode", 1, function (input) return input end, {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}}, "Diode") register_gate("not", 1, function (input) return not input end, {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}}, "NOT Gate") register_gate("and", 2, function (val1, val2) return val1 and val2 end, {{"mesecons:mesecon", "", ""}, {"", "mesecons_materials:silicon", "mesecons:mesecon"}, {"mesecons:mesecon", "", ""}}, "AND Gate") register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"}, {"mesecons:mesecon", "", ""}}, "NAND Gate") register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons_materials:silicon", "mesecons_materials:silicon"}, {"mesecons:mesecon", "", ""}}, "XOR Gate") register_gate("nor", 2, function (val1, val2) return not (val1 or val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"}, {"mesecons:mesecon", "", ""}}, "NOR Gate") register_gate("or", 2, function (val1, val2) return (val1 or val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons:mesecon", "mesecons:mesecon"}, {"mesecons:mesecon", "", ""}}, "OR Gate") local pulsetime = { 0.1, 0.3, 0.5, 1.0 } --Same as the delayer local function pulsegate_on(pos,node) local basename = "mesecons_gates:pulse_" if string.sub(node.name,1,#basename) ~= basename or string.sub(node.name,-2,-1) == "on" then --Gate no longer exists or is already on return end local delay = tonumber(string.sub(node.name,#basename+1,#basename+1)) node.name = basename..delay.."_on" minetest.swap_node(pos,node) mesecon.receptor_on(pos,gate_get_output_rules(node)) if delay and pulsetime[delay] then minetest.get_node_timer(pos):start(pulsetime[delay]) end end local function pulsegate_off(pos) local node = minetest.get_node(pos) local basename = "mesecons_gates:pulse_" if string.sub(node.name,1,#basename) ~= basename or string.sub(node.name,-3,-1) == "off" then --Gate no longer exists or is already off return end local delay = string.sub(node.name,#basename+1,#basename+1) node.name = basename..delay.."_off" minetest.swap_node(pos,node) mesecon.receptor_off(pos,gate_get_output_rules(node)) end for i=1,4,1 do mesecon.register_node("mesecons_gates:pulse_"..i, { description = "Logic Gate: Pulse", inventory_image = "jeija_gate_off.png^jeija_gate_pulse.png", paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drawtype = "nodebox", drop = "mesecons_gates:pulse_1_off", selection_box = selection_box, node_box = nodebox, walkable = true, sounds = default.node_sound_stone_defaults(), onstate = "mesecons_gates:pulse_"..i.."_on", offstate = "mesecons_gates:pulse_"..i.."_off", after_dig_node = mesecon.do_cooldown, },{ tiles = { "jeija_microcontroller_bottom.png^".."jeija_gate_off.png^".. "jeija_gate_output_off.png^".."jeija_gate_pulse.png^".."mesecons_gates_pulse_setting_"..i..".png", "jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^".. "[transformFY", "jeija_gate_side.png^".."jeija_gate_side_output_off.png", "jeija_gate_side.png", "jeija_gate_side.png", "jeija_gate_side.png" }, on_punch = function(pos, node, puncher) if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then return end minetest.swap_node(pos, { name = "mesecons_gates:pulse_"..tostring(i % 4 + 1).."_off", param2 = node.param2 }) end, groups = i == 1 and {dig_immediate = 2} or {dig_immediate = 2,not_in_creative_inventory = 1}, mesecons = { receptor = { state = "off", rules = gate_get_output_rules }, effector = { rules = gate_get_input_rules_oneinput, action_on = pulsegate_on, }} },{ tiles = { "jeija_microcontroller_bottom.png^".."jeija_gate_on.png^".. "jeija_gate_output_on.png^".."jeija_gate_pulse.png^".."mesecons_gates_pulse_setting_"..i..".png", "jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^".. "[transformFY", "jeija_gate_side.png^".."jeija_gate_side_output_on.png", "jeija_gate_side.png", "jeija_gate_side.png", "jeija_gate_side.png" }, on_timer = pulsegate_off, groups = {dig_immediate = 2, not_in_creative_inventory = 1}, mesecons = { receptor = { state = "on", rules = gate_get_output_rules }} }) end minetest.register_craft({ output = "mesecons_gates:pulse_1_off", recipe = { {"group:mesecon_conductor_craftable","",""}, {"mesecons_materials:silicon","mesecons_materials:silicon","group:mesecon_conductor_craftable"}, {"group:mesecon_conductor_craftable","",""}, }, })