-- WALL BUTTON minetest.register_node("mesecons_button:button_off", { drawtype = "signlike", tile_images = {"jeija_wall_button_off.png"}, paramtype = "light", paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false, selection_box = { type = "wallmounted", }, groups = {dig_immediate=2}, description="Button", }) minetest.register_node("mesecons_button:button_on", { drawtype = "signlike", tile_images = {"jeija_wall_button_on.png"}, paramtype = "light", paramtype2 = "wallmounted", legacy_wallmounted = true, walkable = false, selection_box = { type = "wallmounted", }, groups = {dig_immediate=2}, drop = '"mesecons_button:button_off" 1', description="Button", }) minetest.register_on_dignode( function(pos, oldnode, digger) if oldnode.name == "mesecons_button:button_on" then mesecon:receptor_off(pos) end end ) minetest.register_on_punchnode(function(pos, node, puncher) if node.name == "mesecons_button:button_off" then minetest.env:add_node(pos, {name="mesecons_button:button_on",param2=node.param2}) local rules=mesecon:get_rules("button") if node.param2 == 5 then rules=mesecon:rotate_rules_left(rules) end if node.param2 == 3 then rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) end if node.param2 == 4 then rules=mesecon:rotate_rules_right(rules) end mesecon:receptor_on(pos, rules) end end) minetest.register_abm({ nodenames = {"mesecons_button:button_on"}, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) minetest.env:add_node(pos, {name="mesecons_button:button_off",param2=node.param2}) local rules=mesecon:get_rules("button") print (rules[1].x) if node.param2 == 5 then rules=mesecon:rotate_rules_left(rules) end print (rules[1].x) if node.param2 == 3 then rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) end print (rules[1].x) if node.param2 == 4 then rules=mesecon:rotate_rules_right(rules) end print (rules[1].x) mesecon:receptor_off(pos, rules) end }) minetest.register_craft({ output = '"mesecons_button:button_off" 2', recipe = { {'"mesecons:mesecon_off"','"default:stone"'}, } }) mesecon:add_rules("button", { {x=1, y=0, z=0}, {x=-1, y=0, z=0}, {x=0, y=0, z=1}, {x=1, y=1, z=0}, {x=1, y=-1, z=0}, {x=-1, y=1, z=0}, {x=-1, y=-1, z=0}, {x=0, y=1, z=1}, {x=0, y=-1, z=1}, {x=0, y=1, z=-1}, {x=0, y=-1, z=-1}, {x=0, y=-1, z=0}, {x=2, y=0, z=0}}) mesecon:add_receptor_node("mesecons_button:button") mesecon:add_receptor_node_off("mesecons_button:button_off")