From 5be179bf110b44bdc06df6dbfde4e61487cf0635 Mon Sep 17 00:00:00 2001 From: Jeija Date: Sat, 22 Nov 2014 15:42:22 +0100 Subject: Replace mesecon: with mesecon. for greater flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. --- mesecons_pressureplates/init.lua | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'mesecons_pressureplates') diff --git a/mesecons_pressureplates/init.lua b/mesecons_pressureplates/init.lua index 788dd95..e9fdf7f 100644 --- a/mesecons_pressureplates/init.lua +++ b/mesecons_pressureplates/init.lua @@ -17,23 +17,23 @@ pp_on_timer = function (pos, elapsed) if not basename then return end local objs = minetest.get_objects_inside_radius(pos, 1) - local two_below = mesecon:addPosRule(pos, {x = 0, y = -2, z = 0}) + local two_below = mesecon.addPosRule(pos, {x = 0, y = -2, z = 0}) if objs[1] == nil and node.name == basename .. "_on" then minetest.add_node(pos, {name = basename .. "_off"}) - mesecon:receptor_off(pos, mesecon.rules.pplate) + mesecon.receptor_off(pos, mesecon.rules.pplate) -- force deactivation of mesecon two blocks below (hacky) - if not mesecon:connected_to_receptor(two_below) then - mesecon:turnoff(two_below) + if not mesecon.connected_to_receptor(two_below) then + mesecon.turnoff(two_below) end else for k, obj in pairs(objs) do local objpos = obj:getpos() if objpos.y > pos.y-1 and objpos.y < pos.y then minetest.add_node(pos, {name = basename .. "_on"}) - mesecon:receptor_on(pos, mesecon.rules.pplate ) + mesecon.receptor_on(pos, mesecon.rules.pplate ) -- force activation of mesecon two blocks below (hacky) - mesecon:turnon(two_below) + mesecon.turnon(two_below) end end end @@ -49,7 +49,7 @@ end -- image: inventory and wield image of the pressure plate -- recipe: crafting recipe of the pressure plate -function mesecon:register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe) +function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe) mesecon.register_node(basename, { drawtype = "nodebox", inventory_image = image_i, @@ -81,7 +81,7 @@ function mesecon:register_pressure_plate(basename, description, textures_off, te }) end -mesecon:register_pressure_plate( +mesecon.register_pressure_plate( "mesecons_pressureplates:pressure_plate_wood", "Wooden Pressure Plate", {"jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off.png","jeija_pressure_plate_wood_off_edges.png"}, @@ -90,7 +90,7 @@ mesecon:register_pressure_plate( "jeija_pressure_plate_wood_inv.png", {{"group:wood", "group:wood"}}) -mesecon:register_pressure_plate( +mesecon.register_pressure_plate( "mesecons_pressureplates:pressure_plate_stone", "Stone Pressure Plate", {"jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off.png","jeija_pressure_plate_stone_off_edges.png"}, -- cgit v1.2.3