From 2d004b19eaaac21b4a82fa4ba6736e5e7090041a Mon Sep 17 00:00:00 2001 From: Jeija Date: Fri, 10 Jan 2014 22:29:18 +0100 Subject: First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer). The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing. --- mesecons_delayer/init.lua | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'mesecons_delayer/init.lua') diff --git a/mesecons_delayer/init.lua b/mesecons_delayer/init.lua index a03737c..4ec0ebc 100644 --- a/mesecons_delayer/init.lua +++ b/mesecons_delayer/init.lua @@ -17,28 +17,18 @@ end -- Functions that are called after the delay time -local delayer_turnon = function(params) - local rules = delayer_get_output_rules(params.node) - mesecon:receptor_on(params.pos, rules) -end - -local delayer_turnoff = function(params) - local rules = delayer_get_output_rules(params.node) - mesecon:receptor_off(params.pos, rules) -end - local delayer_activate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2}) - minetest.after(time, delayer_turnon , {pos = pos, node = node}) + mesecon.queue:add_action(pos, "receptor_on", {rules=delayer_get_output_rules(node)}, time, nil) end local delayer_deactivate = function(pos, node) local def = minetest.registered_nodes[node.name] local time = def.delayer_time minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2}) - minetest.after(time, delayer_turnoff, {pos = pos, node = node}) + mesecon.queue:add_action(pos, "receptor_off", {rules=delayer_get_output_rules(node)}, time, nil) end -- Register the 2 (states) x 4 (delay times) delayers -- cgit v1.2.3