From 961b955f2d0872c4e84d9df63ea10a18643dfcbe Mon Sep 17 00:00:00 2001 From: Jeija Date: Sun, 9 Dec 2012 13:28:32 +0100 Subject: Port door, fix button/lever bug, new visual style for receiver --- mesecons_compatibility/init.lua | 174 +++++++++++++++++++++++++++++++++++++--- 1 file changed, 164 insertions(+), 10 deletions(-) (limited to 'mesecons_compatibility/init.lua') diff --git a/mesecons_compatibility/init.lua b/mesecons_compatibility/init.lua index dcf94de..b2f793c 100644 --- a/mesecons_compatibility/init.lua +++ b/mesecons_compatibility/init.lua @@ -1,11 +1,165 @@ -minetest.after(0, -function () - if minetest.registered_nodes["doors:door_wood_b_1"] then - mesecon:register_effector("doors:door_wood_b_1", "doors:door_wood_b_2") - mesecon:register_on_signal_change(function(pos, node) - if node.name == "doors:door_wood_b_2" or node.name == "doors:door_wood_b_1" then - minetest.registered_nodes[node.name].on_punch(pos, node) - end - end) +doors = {} + +-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE +-- name: The name of the door +-- def: a table with the folowing fields: +-- description +-- inventory_image +-- groups +-- tiles_bottom: the tiles of the bottom part of the door {front, side} +-- tiles_top: the tiles of the bottom part of the door {front, side} +-- If the following fields are not defined the default values are used +-- node_box_bottom +-- node_box_top +-- selection_box_bottom +-- selection_box_top +-- only_placer_can_open: if true only the player who placed the door can +-- open it + +function doors:register_door(name, def) + def.groups.not_in_creative_inventory = 1 + + local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} + + if not def.node_box_bottom then + def.node_box_bottom = box + end + if not def.node_box_top then + def.node_box_top = box + end + if not def.selection_box_bottom then + def.selection_box_bottom= box + end + if not def.selection_box_top then + def.selection_box_top = box + end + + local tt = def.tiles_top + local tb = def.tiles_bottom + + local function after_dig_node(pos, name) + if minetest.env:get_node(pos).name == name then + minetest.env:remove_node(pos) + end + end + + local function on_punch(pos, dir, check_name, replace, replace_dir, params) + pos.y = pos.y+dir + if not minetest.env:get_node(pos).name == check_name then + return + end + local p2 = minetest.env:get_node(pos).param2 + p2 = params[p2+1] + + local meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace_dir, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) + + pos.y = pos.y-dir + meta = minetest.env:get_meta(pos):to_table() + minetest.env:set_node(pos, {name=replace, param2=p2}) + minetest.env:get_meta(pos):from_table(meta) end -end) + + local function on_mesecons_signal_open (pos, node) + on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + + local function on_mesecons_signal_close (pos, node) + on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + + local function check_player_priv(pos, player) + if not def.only_placer_can_open then + return true + end + local meta = minetest.env:get_meta(pos) + local pn = player:get_player_name() + return meta:get_string("doors_owner") == pn + end + + minetest.register_node(":"..name.."_b_1", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_1") + end, + + on_punch = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + end, + + mesecons = {effector = { + action_on = on_mesecons_signal_open + }}, + + can_dig = check_player_priv, + }) + + minetest.register_node(":"..name.."_b_2", { + tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, + paramtype = "light", + paramtype2 = "facedir", + drop = name, + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = def.node_box_bottom + }, + selection_box = { + type = "fixed", + fixed = def.selection_box_bottom + }, + groups = def.groups, + + after_dig_node = function(pos, oldnode, oldmetadata, digger) + pos.y = pos.y+1 + after_dig_node(pos, name.."_t_2") + end, + + on_punch = function(pos, node, puncher) + if check_player_priv(pos, puncher) then + on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + end, + + mesecons = {effector = { + action_off = on_mesecons_signal_close + }}, + + can_dig = check_player_priv, + }) +end + +doors:register_door("doors:door_wood", { + description = "Wooden Door", + inventory_image = "door_wood.png", + groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, + tiles_bottom = {"door_wood_b.png", "door_brown.png"}, + tiles_top = {"door_wood_a.png", "door_brown.png"}, +}) + +doors:register_door("doors:door_steel", { + description = "Steel Door", + inventory_image = "door_steel.png", + groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, + tiles_bottom = {"door_steel_b.png", "door_grey.png"}, + tiles_top = {"door_steel_a.png", "door_grey.png"}, + only_placer_can_open = true, +}) -- cgit v1.2.3