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2015-11-20Major change: Documentation is now included with mesecons, the website just ↵Jeija
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
2015-10-01Use right mouse button instead of left to press button and change state of ↵Marcin
switch and lever.
2015-05-20revamp wall lever modelsVanessa Ezekowitz
corrected misaligned verticies, removed doubles, made better UV maps that use multiple materials (allows to use multiple small textures)
2015-02-05Add meshes for water turbine and and wall lever instead of nodeboxesVanessa Ezekowitz
Adjust textures and inventory images to it
2014-11-22Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +Jeija
switch
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
2014-01-10Move textures into their modsShadowNinja
2013-11-30Use minetest.swap_node() instead of mesecons' version, Minor code changesVanessa Ezekowitz
here and there to facilitate this.
2013-04-28Fix all crafting recipes to use modern styleRealBadAngel
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-09Port door, fix button/lever bug, new visual style for receiverJeija
2012-12-09Port a lot more (basically everything apart from gates, pistons and ↵Jeija
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-11-08Update tile_imagesJat
2012-09-07Use sunlight_propagates = true for some more nodesJeija
2012-08-17Remove some useless codeJeija
2012-08-17Re-enable button + Wall lever, bugfix that adds a 'receiver' node (not yet ↵Jeija
designed)
2012-08-15Fix/Improve Wall lever rulesJeija
2012-08-13Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵Jeija
turn on)
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-10Fix bug in registration of wall lever as receptor_node_onJeija
2012-08-10Improve light level a littleJeija
2012-08-10Make button and Wall lever emit very few light if turned onJeija
2012-08-09Re-added nodebox-based wall levers, this time making sure to check that theyVanessa Ezekowitz
can actually rotate and activate nearby mesecons :-) These look a little better than the last try anyway.
2012-08-01not_in_creative_inventoryKotolegokot
2012-06-22Fix wall lever bug.Anthony Zhang
2012-06-04Remove deprecated API functions "register_on_placenode" and ↵Anthony Zhang
"register_on_dignode" where possible.
2012-04-02Fix Wall-Lever for new Rules-Systemsfan5
2012-04-02Fixed and enabled Wall-Leverssfan5