Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-24 | Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX | sfan5 | |
It was moved a long time ago and the former is not guaranteed to be available. fixes #424 | |||
2018-01-28 | Add sounds for wires and piston heads | Wuzzy | |
2017-11-01 | Set is_ground_content to false (#386) | DS | |
2017-10-07 | Handle blasts (#356) | DS | |
2016-02-14 | Use vector helper functions instead of old builtin cmpPos and addPosRule ↵ | Jeija | |
functions | |||
2015-11-20 | Major change: Documentation is now included with mesecons, the website just ↵ | Jeija | |
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file. | |||
2015-05-11 | Don't refer to LIGHT_MAX global; use default. | Phil Hagelberg | |
The LIGHT_MAX global is created in the legacy.lua file in the default mod; it states that it's there for backwards compatibility, but it would be better to reference the proper value inside the default table. | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-01-10 | Move textures into their mods | ShadowNinja | |
2013-11-30 | Use minetest.swap_node() instead of mesecons' version, Minor code changes | Vanessa Ezekowitz | |
here and there to facilitate this. | |||
2013-04-28 | Fix all crafting recipes to use modern style | RealBadAngel | |
2012-12-27 | Minor cleanup of mesecno torch and add another rule to it (behind above) | Jeija | |
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and ↵ | Jeija | |
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | |||
2012-08-20 | Switch from tile_images to tiles = {...} | Jeija | |
2012-08-13 | Add not-yet-working after(time, code) function to the microcontroller | Jeija | |
2012-08-13 | New effector system, effectors have to be registered with ↵ | Jeija | |
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) | |||
2012-08-13 | Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵ | Jeija | |
turn on) | |||
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-11 | added mesecon = 1 to groups for torches also. | Vanessa Ezekowitz | |
2012-08-01 | Mesecon Torch | Kotolegokot | |
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-06-04 | Remove deprecated API functions "register_on_placenode" and ↵ | Anthony Zhang | |
"register_on_dignode" where possible. | |||
2012-04-02 | Fix Mesecon Torch | Jeija | |
2012-04-02 | Fix Mesecon Torch | Jeija | |
2012-03-29 | Rules + Receptor system rework | Jeija | |
2012-03-29 | Simplify rules System | Jeija | |
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |