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AgeCommit message (Collapse)Author
2013-08-28Give crossing proper texturesVanessa Ezekowitz
2013-06-01Add yellow lightstoneSfan5
2013-05-15Add burnt luacontroller (so you don't lose your program after an overheat) ↵Anthony Zhang
and prevent interrupts from piling up (fixes #101, metadata trashing). Idea for burnt luacontroller comes from ShadowNinja.
2013-04-21Make pressure plate texturing more flexible, improve appearance of existing ↵Vanessa Ezekowitz
textures
2013-01-19Texture the LuaController formspecJeija
2013-01-13Add luacontroller, a microcontroller that you can code in lua.Jeija
It still misses some functionality such as a persistent memory and a timer, but that is subject to change. The code runs in a sandbox. Speaking long term this will hopefully replace the old controller.
2012-12-27added and tweaked textures to improve appearance and tiling of insulatedVanessa Ezekowitz
T-junctions.
2012-12-27Added a couple of needed textures for curved/corner wires and tweak code toVanessa Ezekowitz
use them. Also fixed the "on" state image for wire ends so that it works for curved wires also.
2012-12-27revamped textures for all pistons, tweaked thickness of piston pusherVanessa Ezekowitz
2012-12-21now the insulated wires change their color when they are turn onAndres Eduardo Montoya Cruz
2012-12-15Upload cleaned up mesecons to nextgen branchJeija
2012-12-10Remove dead parts of the mod/dead textures/wireless meseconsJeija
2012-12-09Port door, fix button/lever bug, new visual style for receiverJeija
2012-10-28Add command block:Anthony Zhang
* not obtainable legitimately in Survival mode * found in Creative inventory or using /giveme mesecons_commandblock:commandblock_off * glows slightly when turned on * runs a command in the context of the targeted player * player can be targeted by name, or using the special forms (@nearest, @farthest, @random) * when powered, runs its command with its parameters * right click to bring up the configuration screen * diggable and modifiable only by its owner, the person who placed it
2012-09-27Add ghoststone, crafted like removestone, with steel ingots at the corners. ↵Anthony Zhang
Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off.
2012-09-10tweaked insulated wire textures to work for t-junctionsVanessa Ezekowitz
2012-09-06New textures for blinkyplantVanessa Ezekowitz
2012-09-05better "power plant" textureVanessa Ezekowitz
2012-09-05Merge pull request #48 from khonkhortisan/gatesJeija
Gates
2012-09-01Receiver now looks insulated, since it behaves that way anyways.Vanessa Ezekowitz
2012-09-01initial gates commit, logic behind gates works, more work to do.Kyle
2012-08-28Gave receivers their own textures. Needed so that they can be texturedVanessa Ezekowitz
separately, plus the nodeboxes were a little glitchy with the wires textures.
2012-08-25added images for blue lightstoneVanessa Ezekowitz
2012-08-24Reduced the number of µC images. Instead of 16 top images, there is oneKyle
off image, then four port images that can be overlaid on top of the blank.
2012-08-25added proper bottom image to microcontrollerVanessa Ezekowitz
2012-08-18added texture for fiber craft itemVanessa Ezekowitz
2012-08-18new nodeboxes for receiver objects opposite wall levers etcVanessa Ezekowitz
2012-08-17Make isolated wires depend on facedir, rename them to 'insulated'Jeija
2012-08-17new nodeboxes+textures for isolated meseconsVanessa Ezekowitz
2012-08-13fixed minor error on one of the new textures.Vanessa Ezekowitz
2012-08-13reworked textures for mesecons wires, added a new one for each of on/offVanessa Ezekowitz
states, to allow wires without junction bumps to be textured differently.
2012-08-13(remove side texture)Vanessa Ezekowitz
2012-08-13solarpanel doesn't actually need a side texture, the top texture can serve bothVanessa Ezekowitz
purposes with a minor tweak.
2012-08-12reworked microcontroller images to make the lettering and LEDs look moreVanessa Ezekowitz
slender and symmetric.
2012-08-11Gave solar panel a side texture. Removed alpha channel from top.Vanessa Ezekowitz
2012-08-11thinned the microcontroller down a bit to fit the style of the other floor ↵Vanessa Ezekowitz
objects.
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10reworked the mesecons object detector textures. Much better now.Vanessa Ezekowitz
2012-08-09Re-added nodebox-based wall levers, this time making sure to check that theyVanessa Ezekowitz
can actually rotate and activate nearby mesecons :-) These look a little better than the last try anyway.
2012-08-09new textures and nodeboxes for mesecons microcontrollerVanessa Ezekowitz
2012-08-08Add first experimental version of a (programmable) microcontrollerJeija
2012-08-07Merge pull request #8 from Kotolegokot/masterAnthony
Solar panel nodebox
2012-08-07darkened wall button sides texture a bit, for better contrast.Vanessa Ezekowitz
2012-08-07Better textures for mesecons delayer: Redrew my previously-submitted ones at aVanessa Ezekowitz
larger size to properly fit in with the new nodebox-based delayers, and added a "sides" texture to go with them. Fixed deprecated tile_images lines.
2012-08-07Better wall button nodeboxes. Also fixed the deprecated time_images lines (nowVanessa Ezekowitz
"tiles"). This also restores the textures I added a few months ago, since the ones I made are needed for a nodebox of this sort.
2012-08-02Solar panelKotolegokot
2012-08-01Meselamp nodeboxKotolegokot
2012-08-01Mesecon TorchKotolegokot
2012-08-01Power PlantKotolegokot
2012-08-01Blinky PlantKotolegokot