Age | Commit message (Collapse) | Author |
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jordan4ibanez.
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(rotated versions of normal pistons).
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pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
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buttons, punching switches, and flipping levers all make sounds.
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equivalents
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technical blocks such as active wires and various piston orientations.
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cause too many new ones.
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
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Conflicts:
mesecons_pistons/init.lua
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remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
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extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
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fall.
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param1/param2 value. This fixes pistons pushing pistons/torches/etc.
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play nice with invalid states.
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pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
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mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
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fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
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visibly connect to neighboring wires.
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