Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-15 | Fix most of the namespace pollutions reported in #311 | sfan5 | |
2016-02-15 | Fix pistons not connecting to wire and not activating when placing | Jeija | |
up/down pistons from certain directions | |||
2016-02-14 | Always use minetest.set_node instead of minetest.add_node for consistency | Jeija | |
2016-02-14 | Use vector helper functions instead of old builtin cmpPos and addPosRule ↵ | Jeija | |
functions | |||
2015-10-04 | Remove trailing whitespace | Jeija | |
2015-02-28 | Add support for sticky blocks for pistons and a a sample sticky block | Jeija | |
2015-02-14 | Rewrite movestones, make them nodes instead of entities | Jeija | |
2015-02-05 | Fix onstate sticky piston drop: Must be sticky instead of normal piston | Jeija | |
Thanks to HybridDog for spotting that | |||
2014-11-29 | Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code | Jeija | |
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables leaking into the global environment in pistons. | |||
2014-11-22 | Re-implement settings system: | Jeija | |
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161 | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-11-21 | Fix #184, Fix #186, Fix #187 | Jeija | |
Just some minor issues like dead code. | |||
2013-11-30 | Update code to standards of Minetest 0.4.8. | Uberi | |
2013-11-30 | use 'wood' group for crafting pistons, pressure plates, and noteblocks | Vanessa Ezekowitz | |
2013-06-22 | Audit code for possible nil value indexing with unregistered nodes. | Anthony Zhang | |
2013-06-05 | Fix README a little and add piston sounds by suzenako, contributed by ↵ | Anthony Zhang | |
jordan4ibanez. | |||
2013-04-28 | Fix all crafting recipes to use modern style | RealBadAngel | |
2013-04-02 | Make pistons and movestones move objects (push only yet) | Jeija | |
2013-03-14 | Up/down pistons should also have special rules excluding the pusher side ↵ | Anthony Zhang | |
(rotated versions of normal pistons). | |||
2013-03-11 | Revert additional piston rules. | Anthony Zhang | |
2013-03-11 | Support metadata in piston pushing (so that microcontrollers and such can be ↵ | Anthony Zhang | |
pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. | |||
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2013-03-02 | Make vertical piston pusher selection boxes match their horizontal | khonkhortisan | |
equivalents | |||
2013-02-08 | Fix sticky piston crafting recipe. | Anthony Zhang | |
2013-02-08 | Make load times faster by avoiding inventorycube and wielditem creation in ↵ | Anthony Zhang | |
technical blocks such as active wires and various piston orientations. | |||
2013-02-06 | Fix piston drops and craft recipe | Jeija | |
2012-12-27 | Fix another two piston-related bugs | Jeija | |
2012-12-27 | Fix very rare piston bug (needs testing) | Jeija | |
2012-12-27 | revamped textures for all pistons, tweaked thickness of piston pusher | Vanessa Ezekowitz | |
2012-12-27 | Compatibility with old pistons | Jeija | |
2012-12-26 | Re-write pistons from scratch, propably fixes a lot of bugs and doesn't ↵ | Jeija | |
cause too many new ones. | |||
2012-12-23 | Fix sticky piston up | Jeija | |
2012-12-12 | Fix sticky piston retraction not working | Jeija | |
2012-12-21 | Merge branch 'master' into nextgen | Jeija | |
Conflicts: mesecons/internal.lua mesecons/wires.lua mesecons_pistons/init.lua | |||
2012-12-19 | hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093 | Jeija | |
2012-12-18 | Same for sticky piston | Jeija | |
2012-12-18 | Fix bug reported here: http://bit.ly/VOF35X | Jeija | |
2012-12-16 | Use a simpler way of detecting up/down piston placement (thanks Jeija). | Anthony Zhang | |
2012-12-16 | Cleanup and improve piston code | Jeija | |
2012-12-16 | Merge branch 'master' into nextgen | Jeija | |
Conflicts: mesecons_pistons/init.lua | |||
2012-12-15 | Fix placing while facing diagonally. | Anthony Zhang | |
2012-12-15 | Place up/down pistons automatically depending on the player look direction, ↵ | Anthony Zhang | |
remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). | |||
2012-12-15 | Upload cleaned up mesecons to nextgen branch | Jeija | |
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and ↵ | Jeija | |
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | |||
2012-11-28 | Simpler piston push/pull method. | Anthony Zhang | |
2012-11-27 | Fix a rare piston pushing bug and make piston updating faster. | Anthony Zhang | |
2012-11-11 | Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to ↵ | Anthony Zhang | |
fall. | |||
2012-10-27 | Use add_node since place_node only works with ItemStacks and can't specify ↵ | Anthony Zhang | |
param1/param2 value. This fixes pistons pushing pistons/torches/etc. | |||
2012-10-13 | Further piston improvements, the pistons now delay before retracting and ↵ | Anthony Zhang | |
play nice with invalid states. | |||
2012-10-02 | New pistons activation mechanism, fixes many of the issues reported when ↵ | Anthony Zhang | |
pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. |