Age | Commit message (Collapse) | Author |
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Based on upstream #532 by numberZero, more or less fixes upstream #499
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The handles were never used anyway
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up/down pistons from certain directions
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functions
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Thanks to HybridDog for spotting that
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Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
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Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
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flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
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Just some minor issues like dead code.
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jordan4ibanez.
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(rotated versions of normal pistons).
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pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
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buttons, punching switches, and flipping levers all make sounds.
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equivalents
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technical blocks such as active wires and various piston orientations.
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cause too many new ones.
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
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