Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-18 | MVPS: pull objects (#374) | DS | |
2017-10-18 | Check for falling nodes on MVPS move (#371) | DS | |
2017-10-08 | MVPS: Improve object move (#367) | DS | |
2017-10-06 | Support an on-move callback (#363) | DS | |
2017-09-11 | Do not stop node timers on mvps move (#359) | DS | |
2017-04-14 | Improve overheating (#334) | numberZero | |
New overheating system that doesn’t use the meta. | |||
2016-08-23 | Split wires into their own mod, introduce autoconnect hooks | Carter Kolwey | |
The update_autoconnect function had to be abstracted away from the default wires, any kind of wire can now register autoconnect hooks, which should make having multiple different wire types much easier. mesecons_mvps, mesecons_receiver and mesecons_random made use of update_autoconnect, their code was also adapted. This also fixes a receiver bug: If a receiver was placed with a onstate receptor next to it (but not the wall lever / button that caused the receiver to appear) the receiver didn't turn on in the past. Also move documentation for mesecon wire into mesecons_wire. | |||
2016-02-14 | Always use minetest.set_node instead of minetest.add_node for consistency | Jeija | |
2016-02-14 | Use vector helper functions instead of old builtin cmpPos and addPosRule ↵ | Jeija | |
functions | |||
2016-02-14 | Merge branch 'fix_pistons' of ↵ | Jeija | |
https://github.com/HybridDog/minetest-mod-mesecons into HybridDog-fix_pistons | |||
2016-02-09 | this way it works better because unknown nodes may not stay unknown | HybridDog | |
2016-02-09 | fix pistons not working in every buildable_to node | HybridDog | |
2015-02-28 | Add support for sticky blocks for pistons and a a sample sticky block | Jeija | |
2015-02-19 | Re-add mesecon.register_mvps_unmov(objectname) since other mods (pipeworks) ↵ | Jeija | |
are using it | |||
2015-02-14 | Rewrite movestones, make them nodes instead of entities | Jeija | |
2015-02-13 | Register only locked nodes as stoppers | MT-Modder | |
This was suggested here: https://github.com/Jeija/minetest-mod-mesecons/pull/216 | |||
2015-02-05 | Register chests and bookshelves as stoppers | MT-Modder | |
2014-11-29 | Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code | Jeija | |
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables leaking into the global environment in pistons. | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-11-22 | Rewrite mesecon wires. This should increase the efficiency and speed of | Jeija | |
large machines. It also makes the wires.lua code easier to understand and more maintainable. In case any other mod depends on mesecon:update_autoconnect, please update it to use mesecon.update_autoconnect. This should also fix some other minor bugs. Please report bugs if this commit creates new ones. This commit changes wire looks and removes some unneccesary textures. | |||
2014-06-08 | Fix #164 | Novatux | |
2014-01-03 | Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all | Novatux | |
2013-11-30 | Update code to standards of Minetest 0.4.8. | Uberi | |
2013-06-22 | Audit code for possible nil value indexing with unregistered nodes. | Anthony Zhang | |
2013-06-15 | Fix pistons not updating the nodes when placing them again. | Novatux | |
2013-04-02 | Don't push objects into walls and fix bug in previous commit | Jeija | |
2013-04-02 | Make pistons and movestones move objects (push only yet) | Jeija | |
2013-03-11 | Support metadata in piston pushing (so that microcontrollers and such can be ↵ | Anthony Zhang | |
pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. | |||
2013-02-06 | Fix piston drops and craft recipe | Jeija | |
2012-12-27 | Fix another two piston-related bugs | Jeija | |
2012-12-27 | Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers. | Jeija | |
2012-12-26 | Re-write pistons from scratch, propably fixes a lot of bugs and doesn't ↵ | Jeija | |
cause too many new ones. | |||
2012-08-30 | Actuator ignored liquid (all) | Jat | |
2012-06-23 | Several bugfixes and cleanups for movestones | Jeija | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |