Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-28 | Add support for sticky blocks for pistons and a a sample sticky block | Jeija | |
2015-02-19 | Re-add mesecon.register_mvps_unmov(objectname) since other mods (pipeworks) ↵ | Jeija | |
are using it | |||
2015-02-14 | Rewrite movestones, make them nodes instead of entities | Jeija | |
2015-02-13 | Register only locked nodes as stoppers | MT-Modder | |
This was suggested here: https://github.com/Jeija/minetest-mod-mesecons/pull/216 | |||
2015-02-05 | Register chests and bookshelves as stoppers | MT-Modder | |
2014-11-29 | Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code | Jeija | |
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables leaking into the global environment in pistons. | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-11-22 | Rewrite mesecon wires. This should increase the efficiency and speed of | Jeija | |
large machines. It also makes the wires.lua code easier to understand and more maintainable. In case any other mod depends on mesecon:update_autoconnect, please update it to use mesecon.update_autoconnect. This should also fix some other minor bugs. Please report bugs if this commit creates new ones. This commit changes wire looks and removes some unneccesary textures. | |||
2014-06-08 | Fix #164 | Novatux | |
2014-01-03 | Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all | Novatux | |
2013-11-30 | Update code to standards of Minetest 0.4.8. | Uberi | |
2013-06-22 | Audit code for possible nil value indexing with unregistered nodes. | Anthony Zhang | |
2013-06-15 | Fix pistons not updating the nodes when placing them again. | Novatux | |
2013-04-02 | Don't push objects into walls and fix bug in previous commit | Jeija | |
2013-04-02 | Make pistons and movestones move objects (push only yet) | Jeija | |
2013-03-11 | Support metadata in piston pushing (so that microcontrollers and such can be ↵ | Anthony Zhang | |
pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. | |||
2013-02-06 | Fix piston drops and craft recipe | Jeija | |
2012-12-27 | Fix another two piston-related bugs | Jeija | |
2012-12-27 | Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers. | Jeija | |
2012-12-26 | Re-write pistons from scratch, propably fixes a lot of bugs and doesn't ↵ | Jeija | |
cause too many new ones. | |||
2012-08-30 | Actuator ignored liquid (all) | Jat | |
2012-06-23 | Several bugfixes and cleanups for movestones | Jeija | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |