Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-28 | Update init.lua | RealBadAngel | |
Remove old style flat inv images | |||
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2012-12-11 | Fix a bug reported here: ↵ | Jeija | |
http://minetest.net/forum/viewtopic.php?pid=56152#p56152 | |||
2012-12-08 | Cleanup, make and use util.lua, port command block and delayer to nodedef | Jeija | |
2012-12-08 | Port lightstones (as reference for effectors) + blinky plant to the new ↵ | Jeija | |
nodedef system | |||
2012-08-25 | recipe for blue lightstone from fiber, missing texture | Kyle | |
2012-08-20 | Switch from tile_images to tiles = {...} | Jeija | |
2012-08-13 | New effector system, effectors have to be registered with ↵ | Jeija | |
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) | |||
2012-08-12 | HUGE speed improvement | Jeija | |
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-03-25 | Fix digging time groups (crackly replaced by cracky) | Jeija | |
2012-03-25 | Fix broken digging time groups | Jeija | |
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |