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path: root/mesecons_lamp/init.lua
AgeCommit message (Collapse)Author
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-26Re-write pistons from scratch, propably fixes a lot of bugs and doesn't ↵Jeija
cause too many new ones.
2012-12-09Port a lot more (basically everything apart from gates, pistons and ↵Jeija
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-08-20Switch from tile_images to tiles = {...}Jeija
2012-08-13New effector system, effectors have to be registered with ↵Jeija
mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-12Fix mesecon delayer bugs and other non-functional changesJeija
2012-08-12HUGE speed improvementJeija
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-05Make lamps and pressure plates walkableJeija
2012-08-01Meselamp nodeboxKotolegokot
2012-08-01not_in_creative_inventoryKotolegokot
2012-03-22Update nodes for compatibility with digging time groups.Anthony Zhang
2012-03-18For some reason Meselamps' functionality was not actually implemented.Anthony Zhang
2012-03-05Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵Jeija
mod into several modules - [BUGGY?]