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2017-02-13fix wrong UV mapping on "on" turbine bladesVanessa Ezekowitz
2017-02-12make "on" water turbine animated!Vanessa Ezekowitz
This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame.
2017-02-12fix Z-fighting on water turbineVanessa Ezekowitz
2015-05-20reworked hydroturbine model for the same reasonsVanessa Ezekowitz
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring water (scaled to 0.9995 percent)
2015-02-05Add meshes for water turbine and and wall lever instead of nodeboxesVanessa Ezekowitz
Adjust textures and inventory images to it