Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-13 | fix wrong UV mapping on "on" turbine blades | Vanessa Ezekowitz | |
2017-02-12 | make "on" water turbine animated! | Vanessa Ezekowitz | |
This uses a fairly simple trick: the textures are animated, while the model is static and has a number of rotated copies of the parts that are seen to move (four copies of the blades, eight copies of the top/bottom and their edges). The opaque parts of the textures then decide which of those faces' copies are visible in each frame. | |||
2017-02-12 | fix Z-fighting on water turbine | Vanessa Ezekowitz | |
2015-05-20 | reworked hydroturbine model for the same reasons | Vanessa Ezekowitz | |
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring water (scaled to 0.9995 percent) | |||
2015-02-05 | Add meshes for water turbine and and wall lever instead of nodeboxes | Vanessa Ezekowitz | |
Adjust textures and inventory images to it |