Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-01 | Rewrite vertical mesecons and add intermediate connection support | cheapie | |
Fixes upstream #480 | |||
2021-04-01 | Compatibility with mtg_craft_guide (#555) | Louis Royer | |
Use group instead of wire when possible Fixes https://github.com/minetest/minetest_game/issues/2843. | |||
2018-01-28 | Add sounds for wires and piston heads | Wuzzy | |
2017-11-01 | Set is_ground_content to false (#386) | DS | |
2017-03-07 | Spell-check and clarify item names | Wuzzy | |
* Fix inconsistent insulated mesecon names * Clarify lightstone names * Rename meselamp to "Mesecon Lamp" * Use capitalization "Luacontroller" consistently * Cleanup / improvements for logic gate naming | |||
2016-02-15 | Fix vertical wires not updating power when adding to / removing from a ↵ | Jeija | |
vertical line Call mesecon.on_dignode / mesecon.on_placenode to take care of that. | |||
2016-02-14 | Always use minetest.set_node instead of minetest.add_node for consistency | Jeija | |
2016-02-14 | Use vector helper functions instead of old builtin cmpPos and addPosRule ↵ | Jeija | |
functions | |||
2014-11-22 | Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever + | Jeija | |
switch | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-11-22 | Pressure plates and the object detector will send power to vertical | Jeija | |
wires 2 nodes below them, allows to hide circuitry powered by them. Fixes #179 Rewrite pressure plates + vertical wires using mesecon.register_node. | |||
2014-11-22 | Rewrite mesecon wires. This should increase the efficiency and speed of | Jeija | |
large machines. It also makes the wires.lua code easier to understand and more maintainable. In case any other mod depends on mesecon:update_autoconnect, please update it to use mesecon.update_autoconnect. This should also fix some other minor bugs. Please report bugs if this commit creates new ones. This commit changes wire looks and removes some unneccesary textures. | |||
2013-12-18 | Vertical wire update. | Uberi | |
2013-11-30 | Fix vertical wire drops. | Uberi | |
2013-06-22 | Audit code for possible nil value indexing with unregistered nodes. | Anthony Zhang | |
2013-04-21 | Minor tweak to allow vertical wires with caps to use the "vertical" | Vanessa Ezekowitz | |
texture for the sides (still uses the "full" for the top/bottom of the caps). | |||
2013-02-22 | Add (shaped) craft recipe for vertical mesecons | Jeija | |
* Craft them from three wires in a vertical row * Craft them back into mesecons by just putting one of them in the grid | |||
2013-02-06 | Fix piston drops and craft recipe | Jeija | |
2012-12-21 | Merge branch 'master' into nextgen | Jeija | |
Conflicts: mesecons/internal.lua mesecons/wires.lua mesecons_pistons/init.lua | |||
2012-12-16 | Fix #62 (Hopefully this time) | Jeija | |
2012-12-16 | Fix addPosRule without mesecon: in vertical wires (issue #62) | Jeija | |
2012-12-15 | Upload cleaned up mesecons to nextgen branch | Jeija | |
2012-12-13 | Include experimental vertical wires (needs textures) | Jeija | |