Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-22 | Pressure plates and the object detector will send power to vertical | Jeija | |
wires 2 nodes below them, allows to hide circuitry powered by them. Fixes #179 Rewrite pressure plates + vertical wires using mesecon.register_node. | |||
2014-06-08 | Localize a few variables, add "GET" command to node detector. | Novatux | |
2014-06-08 | Add node detector, which works like the player detector but detects a ↵ | Novatux | |
specific nodename (or any node except air) in front of it. | |||
2014-04-30 | Fix #140 once again | Jeija | |
2014-01-19 | Fix #140 by adding a save button to the Player Detector | Jeija | |
2014-01-10 | Move textures into their mods | ShadowNinja | |
2013-12-18 | Change field receipt handling to work properly with Minetest 0.4.8. | Uberi | |
2013-11-30 | Update code to standards of Minetest 0.4.8. | Uberi | |
2013-11-30 | Use minetest.swap_node() instead of mesecons' version, Minor code changes | Vanessa Ezekowitz | |
here and there to facilitate this. | |||
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2013-02-22 | Improved object detector craft recipe, picture soon available on mesecons.net | Jeija | |
2013-02-22 | Object Detector, cleanup and different behaviour: | Jeija | |
* Name to scan for can be specified by right-clicking it * It can receive digiline signals that change the name to scan for * A sign above it for the name doesn't work anymore (this features wasn't used often anyway) | |||
2012-12-09 | Port a lot more (basically everything apart from gates, pistons and ↵ | Jeija | |
extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | |||
2012-12-08 | Port more blocks to nodedef system: object detector, extrawires, water ↵ | Jeija | |
turbine, insulated wire | |||
2012-08-20 | Switch from tile_images to tiles = {...} | Jeija | |
2012-08-13 | Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵ | Jeija | |
turn on) | |||
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-06-23 | Fix detector player name lookup | Jeija | |
2012-06-04 | Remove deprecated API functions "register_on_placenode" and ↵ | Anthony Zhang | |
"register_on_dignode" where possible. | |||
2012-03-29 | Make pressure plates and object detector use the new rules system | Jeija | |
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |