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path: root/mesecons_blinkyplant
AgeCommit message (Collapse)Author
2019-06-27Optimize images (#464)Hugo Locurcio
Recompress losslessly using `optipng` and `advpng`
2018-12-21Document inactive block behaviour (#447)Christopher Head
2017-11-01Set is_ground_content to false (#386)DS
2015-11-20Major change: Documentation is now included with mesecons, the website just ↵Jeija
extracts the documentation in a more readable format This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code! Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available by reading the documentation.json file.
2015-01-20Use group:sapling for all recipesMT-Modder
2014-11-22Re-implement settings system:Jeija
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
2014-09-01use the right mesecon:receptor_* call for on/off blinkyplantVanessa Ezekowitz
2014-09-01use one ABM for blinkyplant instead of two.Vanessa Ezekowitz
using two ABMs allows the engine to desynchronize them, which makes the duty cycle unpredictable.
2014-01-10Move textures into their modsShadowNinja
2013-12-02change on_punch to on_rightclick, make disabled blinky plants drop normal onesqwrwed
2013-11-30Update code to standards of Minetest 0.4.8.Uberi
2013-11-30Remove "disabled" blinkyplant from inventoryVanessa Ezekowitz
2013-11-30Use minetest.swap_node() instead of mesecons' version, Minor code changesVanessa Ezekowitz
here and there to facilitate this.
2013-11-29Make blinkyplants toggleableqwrwed
2013-04-28Fix all crafting recipes to use modern styleRealBadAngel
2013-04-20Update selection boxes to make building easier.Anthony Zhang
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-10Fix blinky plant bug (crash when placing mesecon next to it)Jeija
2012-12-08Port lightstones (as reference for effectors) + blinky plant to the new ↵Jeija
nodedef system
2012-08-20Switch from tile_images to tiles = {...}Jeija
2012-08-13Use sapling instead of jungelgrass for power & blinky plant. Glue is made by ↵Jeija
cooking saplings.
2012-08-13Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵Jeija
turn on)
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-01Power PlantKotolegokot
2012-08-01Blinky PlantKotolegokot
2012-08-01not_in_creative_inventoryKotolegokot
2012-06-04Remove deprecated API functions "register_on_placenode" and ↵Anthony Zhang
"register_on_dignode" where possible.
2012-03-22Update nodes for compatibility with digging time groups.Anthony Zhang
2012-03-05Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵Jeija
mod into several modules - [BUGGY?]