Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-20 | Use group:sapling for all recipes | MT-Modder | |
2014-11-22 | Re-implement settings system: | Jeija | |
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161 | |||
2014-11-22 | Replace mesecon:<some_function> with mesecon.<some_function> for greater | Jeija | |
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff. | |||
2014-09-01 | use the right mesecon:receptor_* call for on/off blinkyplant | Vanessa Ezekowitz | |
2014-09-01 | use one ABM for blinkyplant instead of two. | Vanessa Ezekowitz | |
using two ABMs allows the engine to desynchronize them, which makes the duty cycle unpredictable. | |||
2013-12-02 | change on_punch to on_rightclick, make disabled blinky plants drop normal ones | qwrwed | |
2013-11-30 | Update code to standards of Minetest 0.4.8. | Uberi | |
2013-11-30 | Remove "disabled" blinkyplant from inventory | Vanessa Ezekowitz | |
2013-11-30 | Use minetest.swap_node() instead of mesecons' version, Minor code changes | Vanessa Ezekowitz | |
here and there to facilitate this. | |||
2013-11-29 | Make blinkyplants toggleable | qwrwed | |
2013-04-28 | Fix all crafting recipes to use modern style | RealBadAngel | |
2013-04-20 | Update selection boxes to make building easier. | Anthony Zhang | |
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2012-12-10 | Fix blinky plant bug (crash when placing mesecon next to it) | Jeija | |
2012-12-08 | Port lightstones (as reference for effectors) + blinky plant to the new ↵ | Jeija | |
nodedef system | |||
2012-08-20 | Switch from tile_images to tiles = {...} | Jeija | |
2012-08-13 | Use sapling instead of jungelgrass for power & blinky plant. Glue is made by ↵ | Jeija | |
cooking saplings. | |||
2012-08-13 | Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵ | Jeija | |
turn on) | |||
2012-08-11 | change all recipes to use group:mesecon_conductor_craftable | Vanessa Ezekowitz | |
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC | |||
2012-08-11 | Mesecons only connect to blocks with group mesecon > 1 | Jeija | |
2012-08-10 | Added "mesecon = 1" to the groups setting for most objects, so that they'll | Vanessa Ezekowitz | |
visibly connect to neighboring wires. | |||
2012-08-01 | Power Plant | Kotolegokot | |
2012-08-01 | Blinky Plant | Kotolegokot | |
2012-08-01 | not_in_creative_inventory | Kotolegokot | |
2012-06-04 | Remove deprecated API functions "register_on_placenode" and ↵ | Anthony Zhang | |
"register_on_dignode" where possible. | |||
2012-03-22 | Update nodes for compatibility with digging time groups. | Anthony Zhang | |
2012-03-05 | Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵ | Jeija | |
mod into several modules - [BUGGY?] |