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path: root/mesecons_blinkyplant/init.lua
AgeCommit message (Collapse)Author
2020-12-19Use empty string for protection check if puncher or clicker is nil.auouymous
2020-12-19Prevent unauthorized players from toggling blinky plant.auouymous
2017-11-01Set is_ground_content to false (#386)DS
2015-01-20Use group:sapling for all recipesMT-Modder
2014-11-22Re-implement settings system:Jeija
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161
2014-11-22Replace mesecon:<some_function> with mesecon.<some_function> for greaterJeija
flexibility and because it was never inteded to be OOP in the first place. mesecon.receptor_on and mesecon.receptor_off are provided by wrappers (mesecon:receptor_on/off) for compatibility, but will be removed. Mod programmers that use mesecons: Please update! Also, fix microcontroller polluting the global namespace and remove some deprecated stuff.
2014-09-01use the right mesecon:receptor_* call for on/off blinkyplantVanessa Ezekowitz
2014-09-01use one ABM for blinkyplant instead of two.Vanessa Ezekowitz
using two ABMs allows the engine to desynchronize them, which makes the duty cycle unpredictable.
2013-12-02change on_punch to on_rightclick, make disabled blinky plants drop normal onesqwrwed
2013-11-30Update code to standards of Minetest 0.4.8.Uberi
2013-11-30Remove "disabled" blinkyplant from inventoryVanessa Ezekowitz
2013-11-30Use minetest.swap_node() instead of mesecons' version, Minor code changesVanessa Ezekowitz
here and there to facilitate this.
2013-11-29Make blinkyplants toggleableqwrwed
2013-04-28Fix all crafting recipes to use modern styleRealBadAngel
2013-04-20Update selection boxes to make building easier.Anthony Zhang
2013-03-06Digging and footstep sounds for everything that needs them! Plus, pushing ↵Anthony Zhang
buttons, punching switches, and flipping levers all make sounds.
2012-12-10Fix blinky plant bug (crash when placing mesecon next to it)Jeija
2012-12-08Port lightstones (as reference for effectors) + blinky plant to the new ↵Jeija
nodedef system
2012-08-20Switch from tile_images to tiles = {...}Jeija
2012-08-13Use sapling instead of jungelgrass for power & blinky plant. Glue is made by ↵Jeija
cooking saplings.
2012-08-13Code cleanup, little bugfix (some conductors placed next to receptors didn't ↵Jeija
turn on)
2012-08-11change all recipes to use group:mesecon_conductor_craftableVanessa Ezekowitz
fixed deprecated/invalid recipes in lightstones. fixed copy&paste error in one of the delayer textures fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11Mesecons only connect to blocks with group mesecon > 1Jeija
2012-08-10Added "mesecon = 1" to the groups setting for most objects, so that they'llVanessa Ezekowitz
visibly connect to neighboring wires.
2012-08-01Power PlantKotolegokot
2012-08-01Blinky PlantKotolegokot
2012-08-01not_in_creative_inventoryKotolegokot
2012-06-04Remove deprecated API functions "register_on_placenode" and ↵Anthony Zhang
"register_on_dignode" where possible.
2012-03-22Update nodes for compatibility with digging time groups.Anthony Zhang
2012-03-05Upload after major code reorganization - Version 0.6 DEV - Split mesecons ↵Jeija
mod into several modules - [BUGGY?]