Age | Commit message (Collapse) | Author |
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Remove ghoststone_active shadow on_construct
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technical blocks such as active wires and various piston orientations.
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Make ghoststone conductive
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Keep vertical wire base from self-intersecting
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on the bottom.
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same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
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- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
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certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
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Based on PilzAdam's code.
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It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
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gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
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namespace.
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Conflicts:
mesecons/wires.lua
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instead of stone)
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in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162. Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
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namespace
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into nextgen
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T-junctions.
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into nextgen
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use them. Also fixed the "on" state image for wire ends so that it works for
curved wires also.
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maybe rename it)
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cause too many new ones.
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