| Age | Commit message (Collapse) | Author | 
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|  | Round movestone position, don't forget last pull | 
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|  | get out of the sandbox. | 
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|  | next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. | 
|  | (rotated versions of normal pistons). | 
|  | * Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path. | 
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|  | pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. | 
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|  | buttons, punching switches, and flipping levers all make sounds. | 
|  | Fix bug texture in mesewire for 0.4 stable | 
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|  | Vertical piston selection boxes | 
|  | equivalents | 
|  | connected to a receptor | 
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|  | * Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid | 
|  | * Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway) | 
|  | item, just top) | 
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|  | I blame khonkhortisan | 
|  | mesecons_extrawires:insulated_off | 
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|  | Remove ghoststone_active shadow on_construct | 
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|  | technical blocks such as active wires and various piston orientations. | 
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|  | Make ghoststone conductive | 
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