Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-15 | Avoid corrupting metadata. | Anthony Zhang | |
2013-03-15 | Use formspec_escape when available. | Anthony Zhang | |
2013-03-15 | Avoid borking the luacontroller if the code uses square brackets. When the ↵ | Anthony Zhang | |
next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. | |||
2013-03-14 | Up/down pistons should also have special rules excluding the pusher side ↵ | Anthony Zhang | |
(rotated versions of normal pistons). | |||
2013-03-14 | Lots of bugs in movestones fixed: | Anthony Zhang | |
* Movestones no longer eat nodes when running off the track. * Movestones no longer eat nodes when colliding with an mvps stopper. * Movestones no longer pass through mvps stoppers. * Movestones do not eat nodes when they are suddenly placed in the entity's path. | |||
2013-03-11 | Revert additional piston rules. | Anthony Zhang | |
2013-03-11 | Support metadata in piston pushing (so that microcontrollers and such can be ↵ | Anthony Zhang | |
pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. | |||
2013-03-07 | Add /hp command to set the HP of a given player, requires the ban privelege. | Anthony Zhang | |
2013-03-06 | Digging and footstep sounds for everything that needs them! Plus, pushing ↵ | Anthony Zhang | |
buttons, punching switches, and flipping levers all make sounds. | |||
2013-03-05 | Merge pull request #82 from Jat15/patch-1 | Jeija | |
Fix bug texture in mesewire for 0.4 stable | |||
2013-03-04 | Fix bug texture in mesewire for 0.4 stable | Jat | |
2013-03-02 | Merge pull request #80 from khonkhortisan/master | khonkhortisan | |
Vertical piston selection boxes | |||
2013-03-02 | Make vertical piston pusher selection boxes match their horizontal | khonkhortisan | |
equivalents | |||
2013-02-24 | Don't totally force deactivation of block two below the pressure plate if ↵ | Jeija | |
connected to a receptor | |||
2013-02-24 | Bugfix: Also deactivate the block two below when digging a pressure plate | Jeija | |
2013-02-22 | Improved object detector craft recipe, picture soon available on mesecons.net | Jeija | |
2013-02-22 | Add (shaped) craft recipe for vertical mesecons | Jeija | |
* Craft them from three wires in a vertical row * Craft them back into mesecons by just putting one of them in the grid | |||
2013-02-22 | Object Detector, cleanup and different behaviour: | Jeija | |
* Name to scan for can be specified by right-clicking it * It can receive digiline signals that change the name to scan for * A sign above it for the name doesn't work anymore (this features wasn't used often anyway) | |||
2013-02-19 | More distinguishable inventory image for the luacontroller (not wield | Jeija | |
item, just top) | |||
2013-02-19 | Merge branch 'luacontroller' | Jeija | |
2013-02-19 | Fix onstate corner drop | Jeija | |
I blame khonkhortisan | |||
2013-02-18 | Merge pull request #77 from khonkhortisan/master | khonkhortisan | |
mesecons_extrawires:insulated_off | |||
2013-02-18 | Fix the nodename of a drop | Kyle | |
2013-02-12 | Fix a dumb bug that conflicted with different things in the luacontroller | Jeija | |
2013-02-12 | Fix odd behaviour when using interrupts in the luacontroller | Jeija | |
2013-02-11 | Make Mese conductive | Jeija | |
2013-02-11 | Merge branch 'master' into luacontroller | Jeija | |
2013-02-10 | LuaController: Queue setting the ports (wait for pending operations) | Jeija | |
2013-02-08 | Merge pull request #74 from khonkhortisan/eghoststone | Anthony | |
Remove ghoststone_active shadow on_construct | |||
2013-02-08 | Fix sticky piston crafting recipe. | Anthony Zhang | |
2013-02-08 | Remove ghoststone shadow when active. | Kyle | |
2013-02-08 | Make load times faster by avoiding inventorycube and wielditem creation in ↵ | Anthony Zhang | |
technical blocks such as active wires and various piston orientations. | |||
2013-02-08 | Fix #73 - receiver wire drops down one node when connected button is dug. | Anthony Zhang | |
2013-02-07 | Merge pull request #70 from khonkhortisan/eghoststone | Jeija | |
Make ghoststone conductive | |||
2013-02-07 | Make ghoststone conductive. | Kyle | |
2013-02-06 | Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons | Jeija | |
2013-02-06 | Fix piston drops and craft recipe | Jeija | |
2013-02-04 | Merge pull request #69 from khonkhortisan/master | khonkhortisan | |
Keep vertical wire base from self-intersecting | |||
2013-02-04 | Keep vertical wire base from self-intersecting | Kyle | |
on the bottom. | |||
2013-01-30 | Fix door compatibility, update to latest version | Jeija | |
2013-01-22 | Add tostring, tonumber, string to luacontroller, prohibit 'function' | Jeija | |
2013-01-22 | Bugfix for the luacontroller that occured when two events occur at the | Jeija | |
same time (output connected to input). The behaviour of the controller can now be described this way: The luacontroller sets port A, then B, then C, then D; if it is interrupted by another event during that time it stops and let the second event do the job. | |||
2013-01-20 | Lots of bugfixes concerning the luacontroller | Jeija | |
- Bug when using NOT-Gates - Moved error label a little downwards - On digiline event, msg and channel are now in event.*, not in event.iid.* | |||
2013-01-20 | Fix piston bug: up piston pushing sand won't drop the sand anymore | Jeija | |
2013-01-19 | Fix Bug: Wrong usage of action_on/action_off instead of action_change | Jeija | |
2013-01-19 | Add support in luacontroller for a not yet released mod called 'digilines' | Jeija | |
2013-01-19 | Remove unused variable | Jeija | |
2013-01-19 | Texture the LuaController formspec | Jeija | |
2013-01-14 | Bugfixes and improved stability of the luacontroller | Jeija | |
2013-01-13 | Implement interrupt(time, iid): The whole code is called again after a | Jeija | |
certain amount of time. Whenever it is called, an event is set. Possible events are: program, interrupt, on and off It also contains additional information (on/off -> event.in; interrupt -> event.iid) iid must be an integer or string value, otherwise the interrupt is not active |