summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-09-06New textures for blinkyplantVanessa Ezekowitz
2012-09-05better "power plant" textureVanessa Ezekowitz
2012-09-05Code cleanupJeija
2012-09-05Remove doorJeija
2012-09-05Merge pull request #48 from khonkhortisan/gatesJeija
Gates
2012-09-05depend on mesecons_delayer's all_rules instead of getting both insulatedKyle
and microcontroller rules
2012-09-04went back to large nodeboxes which agree with inventory imageKyle
2012-09-04FACEDIR! (among other things)Kyle
2012-09-03nodeboxes now show which sides connectKyle
2012-09-01flat inventory image for easy gate identificationKyle
2012-09-01registering the on receptor makes placing a mesecon on the out port ofKyle
the gate update the circuitry after it
2012-09-01(oops) forgot the "out" connectionKyle
2012-09-01simplified effector rulesKyle
2012-09-01cut set_gate in halfKyle
2012-09-01added recipesKyle
2012-09-01gates overheatKyle
2012-09-01Merge pull request #46 from VanessaE/masterVanessaE
Fix previous commit
2012-09-01oops, that last commit broke something - evidently 'code' is not consistent.Vanessa Ezekowitz
This restores the previous behavior when code=nil, and shows the code when not.
2012-09-01Merge pull request #45 from VanessaE/masterVanessaE
fix missing code display in after() in µC
2012-09-01fix missing code display when after() is involvedVanessa Ezekowitz
2012-09-01Merge pull request #44 from VanessaE/masterVanessaE
prevent crash in µC sbi
2012-09-01prevent crash with malformed sbi code.Vanessa Ezekowitz
just inserting "sbi(A, C!=D)" into a µC without connecting it to anything causes 'b' at line 510 to become nil, crashing the server.
2012-09-01nodeboxesKyle
2012-09-01gate output worksKyle
2012-09-01Merge pull request #43 from VanessaE/masterVanessaE
receivers are now visibly insulated
2012-09-01Receiver now looks insulated, since it behaves that way anyways.Vanessa Ezekowitz
2012-09-01initial gates commit, logic behind gates works, more work to do.Kyle
2012-08-30Merge pull request #42 from Jat15/masterAnthony
Modified pistons, movestone, mvps for all liquid
2012-08-30Actuator ignored liquid (all)Jat
2012-08-28Merge pull request #38 from VanessaE/masterVanessaE
gave receiver objects their own textures.
2012-08-28Gave receivers their own textures. Needed so that they can be texturedVanessa Ezekowitz
separately, plus the nodeboxes were a little glitchy with the wires textures.
2012-08-25Merge pull request #36 from khonkhortisan/masterVanessaE
blue lightstone recipe
2012-08-25recipe for blue lightstone from fiber, missing textureKyle
2012-08-25Merge pull request #35 from VanessaE/masterVanessaE
images for blue lightstone
2012-08-25added images for blue lightstoneVanessa Ezekowitz
2012-08-24Merge pull request #34 from khonkhortisan/mastersfan5
Reduced the number of µC images.
2012-08-24Reduced the number of µC images. Instead of 16 top images, there is oneKyle
off image, then four port images that can be overlaid on top of the blank.
2012-08-24Merge pull request #33 from VanessaE/masterVanessaE
uC bottom
2012-08-25added proper bottom image to microcontrollerVanessa Ezekowitz
2012-08-24Merge pull request #32 from khonkhortisan/masterVanessaE
pressing enter will reprogram the µC instead of acting like escape
2012-08-24pressing enter will reprogram the µC instead of acting like escapeKyle
2012-08-21Merge pull request #30 from khonkhortisan/patch-1sfan5
Display yC Code in Infotexts
2012-08-21Merge pull request #31 from VanessaE/mastersfan5
Tweak vertical wire stubs to help with Z-Fighting
2012-08-21minor tweak to vertical mesecons wire stubs to help with z-fighting objectsVanessa Ezekowitz
above them
2012-08-21display µc programming like a signkhonkhortisan
I had a grid that mapped buttons to pixels so pressing a button displayed a letter. I had one programming that was a positive match so the pixel turned on, and another programming that was negative and just passed the signal on to the next pixel. If I had to right-click on each µc to see its programming, it would take me longer to find a problem. If I can see the programming just by looking at it, I could find a typo much easier. I'm not sure about the \n \n\r thing.
2012-08-20Switch from tile_images to tiles = {...}Jeija
2012-08-20Remove obsolete digprop_constanttimeJeija
2012-08-19Fix bug when placing a wire (receiver) to an onstate-walllever/buttonJeija
2012-08-18Merge pull request #29 from VanessaE/masterJeija
fiber
2012-08-18added texture for fiber craft itemVanessa Ezekowitz