Age | Commit message (Collapse) | Author |
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It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
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gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
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namespace.
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Conflicts:
mesecons/wires.lua
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instead of stone)
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in use, one default:mese crafts to 18 mesecons wires. If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162. Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
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namespace
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into nextgen
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T-junctions.
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into nextgen
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use them. Also fixed the "on" state image for wire ends so that it works for
curved wires also.
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maybe rename it)
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cause too many new ones.
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cause too many new ones.
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into nextgen
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now the insulated wires change their color when are turned on
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The node property is_sticky_piston was applied to piston_up_normal rather than piston_up_sticky.
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Conflicts:
mesecons/internal.lua
mesecons/wires.lua
mesecons_pistons/init.lua
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e.g. the microcontroller to know where a signal comes from.
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Conflicts:
mesecons_pistons/init.lua
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remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
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